Hello Winter Knight,
I want to know what's your progress on that

. I'm interested in helping you, but I will have free time in about 2 weeks. I want to see if it's possible to integrate OpenGL 3.1+ core profile instead of 2.1 with your GLSL video plugin.
Cu!
Hm, we're not really sure if using glsl instead of cg is sensible anyway..
First, it doesn't really offer any advantages; second, it most likely only slows Dolphin down due to the way we're setting constants etc.
So meh, not sure if you guys want to keep working on this :/
Hello NeoBrain,
I don't touched the code yet, but are you sure that there are no advantages using GLSL with OpenGL? Both are the API standards that come "integrated".
Can you explain me better why it will slow down Dolphin? Just asking

.
To me, using GLSL for OpenGL and HLSL for Direct3D is the way to go, but I really never looked at CG so if you want to explain me why it should be better to use CG, please do it
Thanks!
Quote:<ector> using glsl would slow us down, we really use/abuse the fact that there's a single block of constants shared between all shaders
<ector> and there just isn't one in glsl
<ector> unless you use very modern extensions
<ector> and requiring opengl 4.0 seems silly
Apart from that, why would anyone want to do the (quite huge amount of) work enabling GLSL support if it doesn't really offer any interesting features? Maybe ATI's driver supports GLSL better than the stuff generated by Cg, that'd be a reason.. but idk if that's the case.
Ok thanks man. Was looking for this.
Where exactly do I put these? o.O