Dolphin, the GameCube and Wii emulator - Forums

Full Version: The " Accurate VBeam emulation" thread.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Using Dolphin R7185

Sonic Colors (NTSC USA)
Before using Accurate VBeam Emulation:
-Videos are at their full-speed, no skipped frame
-Title menu always at 51-53fps.
-Planet select menu at 60fps.
-Stage select menu at 60fps.
-Stages always varies in FPS, from 80% to 100%.

After using Accurate VBeam Emulation:
-Videos feel like they have skipped frames, the videos runs fine and doesn't lag though.
-Title menu always at 60fps.
-Planet select menu at 60fps.
-Stage select menu at 30fps (you can clearly see Sonic moving slower and the footstep noise is not in sync).
-Stages always at a stable 30fps (100%, the stages gameplay is made to run at 30fps).

My Dolphin quick settings for this game:
-Direct3D9
-resolution: 1280x720 windowed
-Anisotropic 2x or 4x
-Load Native Mipmaps, Forced Bi/Trilinear Filtering, EFB Scaled Copy
-EFB Scale Integral, EFB Copy to Texture.
-Advanced: Disable Fog, Enable XFB (virtual)
-DSP: Disable Audio Throttle
-Wii: Use EuRGB60 Mode (PAL60)
Accurate VBeam seems to make troubles with sound. At least videos have sound problems when vbeam is activated. What can be done to solve this problem? Without vbeam some games are really too slow...
(05-13-2012, 07:34 PM)ClarkKent Wrote: [ -> ]Accurate VBeam seems to make troubles with sound. At least videos have sound problems when vbeam is activated. What can be done to solve this problem? Without vbeam some games are really too slow...
Randomly changing other options probably has an influence. It's not VBeam emulation per se that is causing issues, but enabling it changes timing and thus apparently "causes" problems with sound.
There is no simple solution, however.
(05-13-2012, 07:34 PM)ClarkKent Wrote: [ -> ]Accurate VBeam seems to make troubles with sound. At least videos have sound problems when vbeam is activated. What can be done to solve this problem? Without vbeam some games are really too slow...

Not happen to me though
Post your specs !
Which game you play ?
(05-13-2012, 07:52 PM)admin89 Wrote: [ -> ]
(05-13-2012, 07:34 PM)ClarkKent Wrote: [ -> ]Accurate VBeam seems to make troubles with sound. At least videos have sound problems when vbeam is activated. What can be done to solve this problem? Without vbeam some games are really too slow...

Not happen to me though
Post your specs !
Which game you play ?

I nailed it down to vbeam - I mainly play Donkey Kong Country Returns. With vbeam it's fast enough, almost native speed - but sound gets stuck sometimes (a sequence of a sound is played over and over again). Without vbeam this does not happen but speed is very bad (about half of native speed).

Same sound problem occurs in many games with videos in it (e.g. Mario Power Tennis, PunchOut!, etc.). But only with vbeam activated.

My specs: AMD X4 640 4 x 3.3 GHz, ATI Radeon HD 2400, 4 GB RAM, WinXP SP3.
Which version of Mario Power Tennis are you playing? The GC or Wii one? IIRC the GC needs LLE, HLE drops a lot of notes and sounds. Dunno about the Wii version. I have the GC one, but I don't think accurate vbeam emulation is set (could be, but I haven't checked). Just woke up, so I'll have a look after breakfast. At any rate, Skies of Arcadia has flawless audio with LLE audio and accurate vbeam emulation, as far as I can tell.
(05-13-2012, 10:27 PM)ClarkKent Wrote: [ -> ]I mainly play Donkey Kong Country Returns .... Mario Power Tennis, PunchOut!, etc.).
As expected , those games are CPU intensive . Your CPU probably is the cause for this problem
Btw Vbeam works better on my i5 than the old E5300
I think you should upgrade your CPU
Accurate VBeam emulation is required to Bomberman Generation work properly, otherwise the game hangs before boss battles...
Hi. Instead of making a new topic, ill just ask here. Why is Accurate Vbeam so hidden, and why isn't it on by default? Is it a "Speed Hack?". I Tested this option and it made a lot of games get an INSANE speed Boost, and it doesn't seem to break anything other then the audio in Sonic Adventure 2 Battle using DSP LLE (Selecting limit by Audio on Config menu fixes the audio btw, the games starts running at 62 FPS instead of 60 when limit by audio is ticked).

For example, Sonic Colours. The game in Dual core in my computer, unlimited, runs between 40 ~ 44FPS in game. With this option on, the game run at 67 ~ 85 FPS! This is almost 300% of the original game speed! Its insane how this option speeds up this game, and a lot of others! I tested pretty much all my games, and in every single one of them i got some speed boost (some more, some less), but on Sonic Colours it was just ridiculously high!

So, is it an hack of some sort?
its not on by default because it isn't 100% accurate

Someone should really start going through the gameconfigs and enabling it for titles where benefits are always noticed
Pages: 1 2 3 4 5