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Full Version: question about EFB vs AA
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pixel lightening just improves the effect of bloom lighting in games that use it (deeper shadows and stuff)
thanks a lot

i just tested again 4xaa + 3x, with all those options off, still there are slowdowns, that is too much for the gtx460 even with oc 820-1130

so the sweet spot for me is 2x + 4xaa + all gfx options (i am playing zelda ww)

about
pixel light, is very hard to notice but the lightning is a little better only on some areas, in others there is no difference

force trilin, i only watched a small difference in palm trees in a distance, but only something really minor

i'll have in mind those options for my next games
^
That's why I refunded my gtx 460, emulation and pc gaming are so different!
i don't think so, both of my gpus (ati 4830, gtx 460) ran dolphin great and perfect, but if you are crazy about the highest AA you will need a better gpu

pc gaming and emulation is cool on those gpus
and native mipmaps might reduce the clarity of small textures.
Not much more than using own mipmaps I would assume..?
got Zelda TP handy?, take a look at links eyes with it on vs off.
Nope, but screenshots would be appreciated Wink
ok... you'll have them by the end of the month promise Big Grin
well i did a lot of screenshots, and after comparing them i can say

fractional+4xaa > 2x+4xaa, but only a tiny bit, really hard to notice

this was playing 1440x900

pixel lightning in mario kart only affects the mario and luigy hats
force trilineal, nothing on mario kart, a little better coconut trees in zelda WW
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