delete every swing and tilt configuration
Nunchuck stick to left xbox stick
wiimote ir to right xbox stick
maybe if needed... map wiimote "swing" to right stick
while starting dolphin, leave the controller alone dont play with the sticks
change to rev.6505
Your Wiimote's D-Pad is misconfigured as well, fwiw.
Finally guys!! Got it figured out what the problem was with your help. We discovered that the problem was not in the control configuration, as was right, the only thing I needed to fix the issue was in control of tilt and swing that were to be ignored in the configuration.
The problem is that what was happening while I was load the emulator in mario galaxy, controls bugavam and so I was not able to see if I put a setting that was effective or not because every time I load the save gave what he had done on the emulator xD ....
Anyway, now I'm running it so personal and so saving the game by game and not even by the emulator.
I took a screem mario galaxy, I'm in the second galaxy
THANK dannzen and Billiard26
no problem and really try rev.6505
its a bit faster (but savestates are broken and some graphics are glitchy)
(01-21-2011, 10:21 AM)dannzen Wrote: [ -> ]no problem and really try rev.6505
its a bit faster (but savestates are broken and some graphics are glitchy)
I downloaded the rev.6505 thought the same thing the latest in terms of speed, really think that the former is faster? Anyway I left the two here when I have some performance loss in any game I try to use the older
Well as problems with saves and graphics? This mean the older or newer?
Savestates are fixed since 10 Revisions or so
and i think some star shinings in Mario Galaxy...
if you have no performance problems, play with the newest
(01-21-2011, 11:00 PM)dannzen Wrote: [ -> ]Savestates are fixed since 10 Revisions or so
and i think some star shinings in Mario Galaxy...
if you have no performance problems, play with the newest
thanks man, I created a new game on mario here and now I'm testing this older version to see if performace gain. I'm todando mario galaxy 2 in 1920x1080 with 4x antialiasing and Vsinc at 60fps, but at times drops to 50: (
(01-21-2011, 11:15 PM)amokash Wrote: [ -> ] (01-21-2011, 11:00 PM)dannzen Wrote: [ -> ]Savestates are fixed since 10 Revisions or so
and i think some star shinings in Mario Galaxy...
if you have no performance problems, play with the newest
thanks man, I created a new game on mario here and now I'm testing this older version to see if performace gain. I'm todando mario galaxy 2 in 1920x1080 with 4x antialiasing and Vsinc at 60fps, but at times drops to 50: (
and try 720p
1x efb???
smg2 is really heave to play @ 60fps
(01-21-2011, 11:39 PM)dannzen Wrote: [ -> ] (01-21-2011, 11:15 PM)amokash Wrote: [ -> ] (01-21-2011, 11:00 PM)dannzen Wrote: [ -> ]Savestates are fixed since 10 Revisions or so
and i think some star shinings in Mario Galaxy...
if you have no performance problems, play with the newest
thanks man, I created a new game on mario here and now I'm testing this older version to see if performace gain. I'm todando mario galaxy 2 in 1920x1080 with 4x antialiasing and Vsinc at 60fps, but at times drops to 50: (
and try 720p
1x efb???
smg2 is really heave to play @ 60fps
placing a lower resolution at 60fps is quiet, so I like to play with the monitor's native res, stays with an incredible quality. Now this option EFB you never spoke not activated, it serves to that?