Dolphin, the GameCube and Wii emulator - Forums

Full Version: TEST: sse4 optimize every part of dolphin
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Hey Guys, i recently attempted to sse4 optimize almost every C++ part of dolphin's code. i havent tryed it yet but if anyone wants to i will post the link for it (64-bit but if anyone wants i can post Win32 (32-bit))

any feedback/testers would be appreciated.

Thanks,
Shawn

here: (x64 attempt 1) http://www.mediafire.com/?sfejk24pp4bew37

(x86 (32)) http://www.mediafire.com/?63815e5hvtdaimo

(x64 attempt 2 (RECOMMENDED)) http://www.mediafire.com/?oile04i1yo4ox6w
Sure I'll give it a try (x64).
will test the 32bit-version if you upload it
Tested Mario kart wii, new super mario bros, super smash bros brawl, sonic colours and super mario galaxy. All were the same speed as r6837 with matching settings.
hmm..........very interesting........ (btw, pit, i am uploading win32 bit).....you have similar specs to me........switch sound to OpenAl, and turn audio throttle off and tell me if theres any difference. thx for testing!!
Are there even 32bit CPUs that support SSE4? o_o
very true.................
main post updated
(01-18-2011, 04:56 AM)NeoBrain Wrote: [ -> ]Are there even 32bit CPUs that support SSE4? o_o
32bit only no. But since Core2 processors don't support macro op fusion on 64bit programs a 32bit version might be faster.
Have tested the 32bit, but there is no speed-up.
The games are WiiSportsResort and TigerWoods11.
Done with Core2Duo E7500 and WinXP32.
there is absolutely no point to optimising an app with only 1 instruction set.
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