Dolphin, the GameCube and Wii emulator - Forums

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Tunneling an emulated connection over TCP/IP is a lot easier than connecting to the actual servers and trying to bypass any kind of protection. It would be safe to assume that actual wi-fi will come much later, if it does.

Talk about DOSBox, Kaillera, PvPgn, Hamachi, any many other unofficial servers, emulated connections and "stuff" of any kind.
I think Dolphin gamers will truly go online without even needing to connect to Nintendo servers.
(05-22-2009, 12:08 PM)CacoFFF Wrote: [ -> ]Tunneling an emulated connection over TCP/IP is a lot easier than connecting to the actual servers and trying to bypass any kind of protection. It would be safe to assume that actual wi-fi will come much later, if it does.

Talk about DOSBox, Kaillera, PvPgn, Hamachi, any many other unofficial servers, emulated connections and "stuff" of any kind.
I think Dolphin gamers will truly go online without even needing to connect to Nintendo servers.

That will probably be true.


And if anyone else thinks that Nintendo does not have the ability to find out if the Wii you're using is fake or not, you should think again. You know how on a real wii when you connect to update it takes a while to actually start updating sometimes? That's because it's authenticating your Wii to download said updates, and to let you get on their online servers for the Wii shop channel and such.

We know they have the technology to do this, and have had said technology for a really long time. An emulator would not bypass that test in any way.


Rabble rabble rabble rabble rabble rabble rabble rabble.

that was for my friend's Joel and Colin who are mocking me for typing such a huge paragraph to you guys, cause they think I'm nerd raging. lol.
(05-23-2009, 07:03 PM)Hoby2000 Wrote: [ -> ]
(05-22-2009, 12:08 PM)CacoFFF Wrote: [ -> ]Tunneling an emulated connection over TCP/IP is a lot easier than connecting to the actual servers and trying to bypass any kind of protection. It would be safe to assume that actual wi-fi will come much later, if it does.

Talk about DOSBox, Kaillera, PvPgn, Hamachi, any many other unofficial servers, emulated connections and "stuff" of any kind.
I think Dolphin gamers will truly go online without even needing to connect to Nintendo servers.

That will probably be true.


And if anyone else thinks that Nintendo does not have the ability to find out if the Wii you're using is fake or not, you should think again. You know how on a real wii when you connect to update it takes a while to actually start updating sometimes? That's because it's authenticating your Wii to download said updates, and to let you get on their online servers for the Wii shop channel and such.

We know they have the technology to do this, and have had said technology for a really long time. An emulator would not bypass that test in any way.


Rabble rabble rabble rabble rabble rabble rabble rabble.

that was for my friend's Joel and Colin who are mocking me for typing such a huge paragraph to you guys, cause they think I'm nerd raging. lol.

well i gonna do some research anyway
just wanna know for sure some ppl i speak to says yes some say no
so i will try bypassing things and make a fake network
only wanna know if its possible some one must do it so i take that duty on me
If it works :
it will be great
If it not :
well we have the P2P option (still very slow)

also a option is just use the Kaillera client
what the other emulators use like Project64K
it works good for most systems and its faster then P2P
some ppl doenst even know how to open his/her port
so i prefer to use kaillera client
it will be the best option in my eyes
so far my test result is P2P is getting 1-12 fps and thats just to slow
when i tested a old version of dolphin (rev 3109)
that use a dll network when i replaced it with Kaillera client
i get around 45-60 fps (and yes i make some video of it soon)
so idc is there some other dll,s that we can use i wanna test them all and make some test results so ppl can vote what is the best
what is needed is high fps and less desycn to let it be playable
so if some of you guys know some dll,s created to play on the net tell me and i will do some testing
(05-23-2009, 07:03 PM)Hoby2000 Wrote: [ -> ]
(05-22-2009, 12:08 PM)CacoFFF Wrote: [ -> ]Tunneling an emulated connection over TCP/IP is a lot easier than connecting to the actual servers and trying to bypass any kind of protection. It would be safe to assume that actual wi-fi will come much later, if it does.

Talk about DOSBox, Kaillera, PvPgn, Hamachi, any many other unofficial servers, emulated connections and "stuff" of any kind.
I think Dolphin gamers will truly go online without even needing to connect to Nintendo servers.

That will probably be true.


And if anyone else thinks that Nintendo does not have the ability to find out if the Wii you're using is fake or not, you should think again. You know how on a real wii when you connect to update it takes a while to actually start updating sometimes? That's because it's authenticating your Wii to download said updates, and to let you get on their online servers for the Wii shop channel and such.

We know they have the technology to do this, and have had said technology for a really long time. An emulator would not bypass that test in any way.


Rabble rabble rabble rabble rabble rabble rabble rabble.

that was for my friend's Joel and Colin who are mocking me for typing such a huge paragraph to you guys, cause they think I'm nerd raging. lol.

Dolphin is a Emulator, I'm sure something could be created to Emulate what ever Nintendo checks for.

Not sure how Hard it would be to make, but it's not impossible.
Some people doesn't understand yet, the old ways (and current for Dolphin) of doing network games is updating the whole keys 60 (or 50) times a second, Project 64 would need 1 mb/s upload stream for that (i think) and very low latency.

Take SSBB for example, online matches aren't obviously updated that way, the thing is to be able to emulate a REAL connection using a fake server. (Real connection: Characters positional updates, random items getting replicated, etc).
(05-24-2009, 03:29 AM)CacoFFF Wrote: [ -> ]Some people doesn't understand yet, the old ways (and current for Dolphin) of doing network games is updating the whole keys 60 (or 50) times a second, Project 64 would need 1 mb/s upload stream for that (i think) and very low latency.

Take SSBB for example, online matches aren't obviously updated that way, the thing is to be able to emulate a REAL connection using a fake server. (Real connection: Characters positional updates, random items getting replicated, etc).

Personally, replicating Nintendo's server's would be ridiuculous, and stupid. They have the worst matchmaking system to date, and it's usually pretty laggy, and giving you limited options.

THe thing to do would be to use what they're using - pretend that everyone is on the same console. I'm pretty sure that's how it works anyway, when I've used older net clients like the ones builtin Zsnesw, and nesticle. Project 64's is alos pretty lagtastic if you don't have a fast enough connection.

Is there a way we can setup a matchmaking system with net play though? I mean, we would have to be able to extract any data that happens during the fight such as items used (which is kept by brawl), and of course it would only be compatible with brawl, but think if we had the ranking system Halo does. We could really tell who was elite, and who wasn't.

Anyway, more ranting. rabble rabble.
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