well it fix most of the framerate problems, except in some stages, i experienced slowdowns to 20fps, but yes, with VBeam on it fix most in-game framerate problems.
Is there someone here with a Intel core i3 540 playing?
If so, please tell me, because i am going to buy a pc with Intel core i3 540, Ati Radeon HD 4650 512 MB and 2 gb of ram, and I want to know if i am going to be capable of playing this.
Thanks in advance.
(02-25-2011, 02:50 PM)Sonic2756 Wrote: [ -> ]ZOMG. The vBeam thing worked ^^. Everything is good now. Just to fix the crackling in the audio/audio lag when frapsing :p
ur welcome =D
i7 720QM 1.6 Ghz (Turbo Boost gets it to 2.8Ghz)
nVidia GeForce GTX 260M VRAM 1GB
4GB ram
64bit Windows 7
trying to get this running as close to 30 fps as I can. No luck as of yet. I tried using the latest ICC patch version from
http://electrodexs.net/default.htm but no luck there. I have been able to get Monster Hunter Tri to 30 fps the majority of the time and onl dropping to 28 or 27 when it does drop. I imagine I need a special build just like there is for Monster Hunters Tri. Any help would be greatly appreciated.
Very helpful topic.

make Vbeam OFF..then injoy brothers
ok guys...all of u guys got issue with fps even switching off VBeam..?
cus switching off VBeam really helped but not much..still the game some some 50/50..somtimes great
somtimes fps 20 and so slow and shitty like that...so u guys all got this or just me
what is the best setting for the game..to make it work smooth?
i use 3.0
guys please answer..cus i really need to play it tonight
thx bros
Sorry to bump an old thread. I was hoping someone could help me out.
Right now, I'm using Dolphin 3.0. Newer builds result in severe slowdowns for me on all settings and in all games, so I'm sticking with 3.0 until I figure out what the problem is.
I have Sonic Colors running very well at 30 fps in menus and in game using the Vbeam hack, but sound is very poor. The crackling and popping can get pretty unbearable. Restarting the game fixes the issue temporarily but it always comes back within a few minutes.
System specs:
Windows 7 Home Premium x64
Intel core i5 @ 2.67 GHz w/ HT
4gb DDR3 RAM
ATI Mobility Radeon HD 6550M 1GB
Settings:
Game Specific:
- Accurate VBeam emulation
Emulator GPU (checked, all others unchecked):
- DX9
- 2x Native
- Scaled EFP Copy
- Skip EFP Access from CPU
- Ignore Format Changes
- Texture Cache slid all the way to fast (right)
- External Frame Buffer; Disable
- Fast Mipmaps
- Disable Per-Pixel Depth
- OpenCL Texture Decoder
- OpenMP Texture Decoder
Emulator DSP (checked, all others unchecked):
- DSP HLE emulation
- Enable DTK Music
- Enable Audio Throttle
- DSound Backend
- 48000 hz
(08-18-2011, 10:39 PM)risemix Wrote: [ -> ]Sorry to bump an old thread. I was hoping someone could help me out.
Right now, I'm using Dolphin 3.0. Newer builds result in severe slowdowns for me on all settings and in all games, so I'm sticking with 3.0 until I figure out what the problem is.
I have Sonic Colors running very well at 30 fps in menus and in game using the Vbeam hack, but sound is very poor. The crackling and popping can get pretty unbearable. Restarting the game fixes the issue temporarily but it always comes back within a few minutes.
System specs:
Windows 7 Home Premium x64
Intel core i5 @ 2.67 GHz w/ HT
4gb DDR3 RAM
ATI Mobility Radeon HD 6550M 1GB
Settings:
Game Specific:
- Accurate VBeam emulation
Emulator GPU (checked, all others unchecked):
- DX9
- 2x Native
- Scaled EFP Copy
- Skip EFP Access from CPU
- Ignore Format Changes
- Texture Cache slid all the way to fast (right)
- External Frame Buffer; Disable
- Fast Mipmaps
- Disable Per-Pixel Depth
- OpenCL Texture Decoder
- OpenMP Texture Decoder
Emulator DSP (checked, all others unchecked):
- DSP HLE emulation
- Enable DTK Music
- Enable Audio Throttle
- DSound Backend
- 48000 hz
Try with LLE