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Full Version: Zelda: Twilight Princess crashes R6787
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Teklad

Zelda: Twilight Princess seems to crash constantly for me when using my 64-bit Linux machine... I'm going to take a stab at it and say it has something to do with rendering. All I have to do is leave it on the title screen and wait for Link to go under the big arch and it'll crash. If not there, soon after I begin playing.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffec55e700 (LWP 17760)]
0x00007ffff3fd4ba6 in sprintf () from /lib/libc.so.6

This is the output I get from gdb, but I'm going to imagine that it isn't in debug mode. If anyone could instruct me as to how to use cmake to enable debug mode, that'd be just dandy.

Hope someone can help me resolve this issue.