Dolphin, the GameCube and Wii emulator - Forums

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ChaosCharza

(06-27-2009, 06:07 AM)gcp111 Wrote: [ -> ]
(06-27-2009, 03:51 AM)abfab126 Wrote: [ -> ]Use Wine on Linux and VirtualBox on Mac ^^

lol, wine running an emulator... the world would explode. Tongue

Virtualbox would be slow, even with 3D accelerated OpenGL. :\

Oh, and just so you know, I'm pretty sure wine runs on mac too Tongue

I agree. Wine runs pretty fine w/ Dolphin if you install w/ macports as I did (It actually runs faster, lolz) I recommend those who want speed t use this as I can't even get a homemade build to run fast w/ SSBM.
(07-01-2009, 04:35 AM)ChaosCharza Wrote: [ -> ]
(06-27-2009, 06:07 AM)gcp111 Wrote: [ -> ]
(06-27-2009, 03:51 AM)abfab126 Wrote: [ -> ]Use Wine on Linux and VirtualBox on Mac ^^

lol, wine running an emulator... the world would explode. Tongue

Virtualbox would be slow, even with 3D accelerated OpenGL. :\

Oh, and just so you know, I'm pretty sure wine runs on mac too Tongue

I agree. Wine runs pretty fine w/ Dolphin if you install w/ macports as I did (It actually runs faster, lolz) I recommend those who want speed t use this as I can't even get a homemade build to run fast w/ SSBM.

Are you talking about crossover?(I hope you know what I'm talking about) just wondering. And is the precompiled Mac OS X build fixed?

gcp111

(07-07-2009, 03:59 PM)Evanjs Wrote: [ -> ]Are you talking about crossover?

Crossover is commercial software that's based on the free/open source Wine. Smile
(07-07-2009, 05:11 PM)gcp111 Wrote: [ -> ]
(07-07-2009, 03:59 PM)Evanjs Wrote: [ -> ]Are you talking about crossover?

Crossover is commercial software that's based on the free/open source Wine. Smile

Oh... Ok then, but I've tried just using crossover using dolphin (pre-compiled) and I've been unsuccessful, should I get Dolphin again for crossover via SVN, or should I just use wine? Because I have NO idea how to just use wine to do that.
hi,
i just read this thead and wanted to let you know that i have also a version (r3962 i think) running on mac os x. if you configure it by editing the "dolphin.ini" (Library/Application Support/Dolphin/User/Config/Dolphin.ini) it runs quite well. for me i can play smash bros. melee and wind waker at about full speed but with some graphics bugs (models in melee are dark, some textures not correctly displayed ...). audio is as good as in the windows build.
wii games wont load (tested brawl).
my gamepads are both working (logitech ps3 gamepad and x360 gamepad). of course i already tried running dolphin via both wine (latest release compiled for mac) and crossover (crappy old wine version Wink ) and the speed it runs at is not so bad. but it is slower than the native version, of course.
ill post some screenshots here and ill do a youtube video later.

Melee:
[Image: melee2.th.png]
Wind Waker:
[Image: windwaker1.th.png]
Wind Waker (CrossOver):
[Image: crossover.th.jpg]

speed percentage displayed is not correct. (crossover and melee werde much faster)
[edit]
YouTube video
Hi Kilghaz,

I just build dolphin-svn rev3724 with Xcode 3.1.3 and the very latest MacPorts on my white iMac 24" Intel Core 2 Duo @ 2.16GHz with NVIDIA GeForce 7300 GT.

This version seems to work much better than older svn-version I compiled...well I get finally a green screen (
It could also be that my NVIDIA GeForce 7300GT is not good supported...
) and sound seems to work (choppy). I tried to modify the Dolphin.ini file but no success to get any real graphics. However this is a little progress in the good direction!

Can you give me some clues how you tweaked your Dolphin.ini file ?

Some people suggested to put the folder "Plug-Ins" and "Sys" from the binary "Dolphin.app/Contents/" to ~/Library/Application Support/Dolphin/. But I don't think that it will change something...what do you suggest ?

Someone posted a nice shell script to download and install the latest svn code. I just tweaked it to upgrade also the latest ports MacPorts.org. You should use this script only if you have already the ports of MacPorts.org installed. (Note: a good GUI for Macports is Porticus, here: http://porticus.alittledrop.com/

Here's my modified bash script:

#-- BEGIN of script ---------------------------------------------------------------------

#!/bin/bash
echo "Updating Ports collection"
sudo port -v selfupdate

echo "Upgrading latest libao, cairo, scons, wxwidgets and glew if available"
sudo port -vR upgrade libao cairo scons wxwidgets glew

echo "Downloading dolphin-emu svn code"
svn checkout http://dolphin-emu.googlecode.com/svn/trunk/ dolphin-emu-read-only

echo "Building dolphin-emu svn code with 'scons'"
cd dolphin-emu-read-only

echo "Cleaning up builds with scons"
scons -c .

echo "Finally building latest Dolphin-svn with scons"
scons

#-- END of script ---------------------------------------------------------------------

Hope this helps the Mac Community ;-)

gilcel
Quote:Some people suggested to put the folder "Plug-Ins" and "Sys" from the binary "Dolphin.app/Contents/" to ~/Library/Application Support/Dolphin/. But I don't think that it will change something...what do you suggest ?

well if dolphin finds all the plugins it needs then it shouldn't be a problem to leave all things where they are. i think dolphin copies all those files to ~/Library/Application Support/Dolphin (memorycards and so on...). the path to the plugins can also be found in the dolphin.ini.

Quote:Can you give me some clues how you tweaked your Dolphin.ini file ?

i just edited the config file because the first configuration page in dolphin wont work for me. i just turned on dualcore and idle skipping. the graphics configuration file is called "gfx_opengl.ini". you can play there with some settings.

Quote:It could also be that my NVIDIA GeForce 7300GT is not good supported...

that could possibly be the problem. although all new macs have nvidia cards (mine is 9400M GT).

your script is nice. it makes things much easier for people who dont understand how to compile this.

to see if dolphin encounters some errors while running you can start it using the terminal ./Dolphin.app/Contents/MacOS/Dolphin

i attached my dolphin.ini file so you can compare it with yours.
yuhuu!! I just compiled dolphin svn-3728 on my home's Intel iMac 24" Aluminium with ATI Radeon HD2600 (Mac OS X 10.5.7) and Super Mario Sunshine and Zelda Wind Waker seems to work....however couldn't figure out how to configure my USB-Joystick: it crashes!
(07-10-2009, 07:34 AM)gilcel Wrote: [ -> ]yuhuu!! I just compiled dolphin svn-3728 on my home's Intel iMac 24" Aluminium with ATI Radeon HD2600 (Mac OS X 10.5.7) and Super Mario Sunshine and Zelda Wind Waker seems to work....however couldn't figure out how to configure my USB-Joystick: it crashes!

So can someone just post a complete working build?
My SVN is like way screwed up...
Need to figure out how to compile Dolphin.app in a complete working build...in fact the way I compiled it is not really distributable since it depends on various libraries on your system . So if a library or plug-in is missing then it won't work on your sytem (correct me if I'm wrong....)
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