I don't think having an intensive game applies since you're letting the fps be free to fly. Better systems will still produce better results no matter the game.
(01-14-2011, 07:12 AM)[SS] Starscream Wrote: [ -> ]I don't think having an intensive game applies since you're letting the fps be free to fly. Better systems will still produce better results no matter the game.
Yes. But when I look at the graph, the GPU seems to be more important than the CPU.
Look at the 2 C2D E6300. The one has much higher FPS than the other.
Than the Core i7 920 with that HD 4670 has lower fps than mine Athlon64 x2 6000+ with 8600GTS at 3x EFB Scale.
I think this comparision wasn't that useless.
Well, I'd like to propose a new test with single-core only (do not enable dual-core). NSMBW. Stock settings with the original build in the first post, except "not" using dual-core. Specs in my sig. Kill the first enemy that comes on the screen on the first level and then stand in front of the castle door, take the shot.
EFB Scale 1x - 4xAA - 29fps
EFB Scale 2x - 4xAA - 20fps
EFB Scale 3x - 4xAA - 9fps
I think we should take the resolution scale up a notch to 1280x720 which is 720p HD resolution. This shouldn't be an issue for the majority. Also, the reason why i proposed 720p res is because I want to tax the GPU to decrease the insanely high fps on modern GPUs and CPUs. But shouldn't this be on a different thread? A different game per thread or should this be the main thread that contain all the data that's being gathers?
Feel free to ignore my test if you're unwilling to use this game with single-core.
Quote:I think we should take the resolution scale up a notch to 1280x720 which is 720p HD resolution.
You're using integral efb scales (1x, 2x, 3x) so output resolution doesn't matter. Internal resolution will remain the same and therefore gpu load will remain the same.
What is it exactly about this build that makes it so much faster (many times faster) than anything else I've downloaded? With the nightly SVN builds NSMB struggles at 30 fps (1024x768). With this one I have to use the frame limiter or it's far too fast to play (over 130 fps).
He's preconfigured the setting more towards performance than accuracy.
(01-14-2011, 01:20 PM)spankbot Wrote: [ -> ]What is it exactly about this build that makes it so much faster (many times faster) than anything else I've downloaded? With the nightly SVN builds NSMB struggles at 30 fps (1024x768). With this one I have to use the frame limiter or it's far too fast to play (over 130 fps).
You have "efb copy" set "to Ram" instead of "Texture" i suppose, and probably a high efb scale setting with the new builds. Here i use "to texture" since performance depends more to the gpu than "to Ram", which is a setting that depends more on the memory bandwidth of your cpu.
1x EFB - 114fps
2x EFB - 100fps
3x EFB - 48fps