Hello,
I can't get beyond last castle in World I (Mario Galaxy S) -- I am using Dolphin x64 (~2 weeks old, also used 2.0rc version, and x86 versions -- same problem all the time) on Core2Duo E6600, Windows 7.
The problem is that in World I after I beat Koopa's fatrher -- big dragon and get "grand star" (that's 1st grand star so far), Dolphin seems to hang -- black screen and nothing happens no matter how long I wait or what I press.
Anybody has this issue before? Is there something I can do to troubleshoot/increase logging?
Thanks!
First of all there is no game called Super Mario Galaxy S
Second, read the game's thread, there's a solution to this problem.
Third, there is so many wrong terms and senseless crap in your text, please don't write about things you have no idea about.
All you have to do is uncheck all options in the dsp plugin before running the game then play through the level. You will lose audio but it will prevent the crash that occurs after getting a grand star. You will have to do this on all grand star levels.
(01-03-2011, 11:58 AM)NaturalViolence Wrote: [ -> ]All you have to do is uncheck all options in the dsp plugin before running the game then play through the level. You will lose audio but it will prevent the crash that occurs after getting a grand star. You will have to do this on all grand star levels.
Thanks! I tried that (Dolphin 6722):
- Plugins->DSP: Dolphin DSP-HLE Plugin (also tried LLE Plugin)
- [unchecked] Enable HLE Audio
- [unchecked] Enable DTK Music
- [unchecked] Enable Audio Trottle
- Audio backend:
- OpenAL (also tried No Audio Output)
- Volume: 1%
Still, I am getting black screen after getting 1st grand star. I tried restore after save and playing through last galaxy with these settings. No help. Is there anything else I can do?
I had the same problem some weeks ago
Try "no sound output" in HLE with unchecked options, this also works. But as Anti-Ultimate told you, dont use save states

(01-03-2011, 07:18 PM)Nocana Wrote: [ -> ]I had the same problem some weeks ago 
Try "no sound output" in HLE with unchecked options, this also works. But as Anti-Ultimate told you, dont use save states 
Thanks! Finally, I was able to pass through this by starting emulator and playing through World I -> last galaxy level. Before I did restore by hot key, then go to spaceship, then play World I -> last galaxy level. Apparently, save states affect this issue somehow.
(01-03-2011, 06:30 PM)Anti-Ultimate Wrote: [ -> ]No save states !
How do you disable save states?
(01-03-2011, 04:33 PM)wurdlock Wrote: [ -> ] (01-03-2011, 11:58 AM)NaturalViolence Wrote: [ -> ]All you have to do is uncheck all options in the dsp plugin before running the game then play through the level. You will lose audio but it will prevent the crash that occurs after getting a grand star. You will have to do this on all grand star levels.
Thanks! I tried that (Dolphin 6722):
- Plugins->DSP: Dolphin DSP-HLE Plugin (also tried LLE Plugin)
- [unchecked] Enable HLE Audio
- [unchecked] Enable DTK Music
- [unchecked] Enable Audio Trottle
- Audio backend:
- OpenAL (also tried No Audio Output)
- Volume: 1%
Still, I am getting black screen after getting 1st grand star. I tried restore after save and playing through last galaxy with these settings. No help. Is there anything else I can do?
same problem in super mario galaxy 2
i can't understand why is not fixed, these are the 2 best wii games!
Because it's not that simple. If the bug in the HLE DSP emulator was so obvious and easy to spot, then such issues would have been fixed using HLE already.
Possible guesses would include a flaw in the manual disassembling of the microcode used for SMG1/SMG2 (that sounds unlikely to me; as lots of time and energy was spent in doing that AFAIK), a general flaw in the design of HLE DSP emulation, a timing/interrupt error (
the instrument problems in Pokémon Colosseum might be the same issue as the random music "cut-off" in Super Monkey Ball 2 or Kirby Air Ride), and so on...
If you want to work around that, either try tricks such as lowering the volume as much as possible (really?) and disabling audio output (DSP emulation apparently can't be disabled now) from the DSP configuration; or dump the two DSP files from your GameCube/Wii and exploit them using Dolphin's accurate (LLE) DSP emulator.
Note that for legacy reasons, the latter requires you to own a homebrew-enabled GC/Wii (for loading
the program that dumps and writes the DSP files to the SD card) as well as a very powerful CPU (that can emulate both the CPU and the DSP without crawling too much)...
(06-03-2011, 09:40 AM)H3LPER Wrote: [ -> ] (01-03-2011, 06:30 PM)Anti-Ultimate Wrote: [ -> ]No save states !
How do you disable save states?
He means not using the "SHIFT+F_" and "F_" hotkeys used for loading/saving states.