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SSE3 works for AMD but not SSSE3
Any one tried F-ZeroGX with the x64 versions of this build?
The x64 SSE4.1 is up!
I think the problem with AMD is probably in some of the advanced Intel optimizations actually. I will check what is supposed to work and make an SSE3 AMD build x64 and x86.
The x64 AMD build is up, someone please test it for me ASAP so I can build the x86 without worrying I might be wasting lots of time! But it should be good, the documentation says this will work, but if it doesn't I don't think SSE3 is actually possible on AMD chipsets [with Dolphin, as the only way to do it is use ICC,] and you guys might be wasting your time! (the ICC /Qax: switch that Lectrode generally uses (AFAIK) ignores AMD chipsets regardless of whether they support SSE3 and uses SSE2 instead, lawsuit over this.) Thanks, let's see...!
If you are using OpenGL and have already downloaded the AMD build please re-download, I forgot to switch the file, got so excited Directx9 worked OOTB. Archive is updated. If you aren't using or going to use OpenGL you can ignore this.
Please fix the link: Dolphin r6599m x64 SSE4.1 Super-Optimized Build Download Link
no download...
Thx Xenofears!!!
It works now but as you say it doesnt improve anything. Btw; im getting very good results using sse2 regular build with sse3 plugins from Lectrode.
hey xenofears i've a suggestion for you
you should start adding the project hacks that are roaming
around the forums like "Donkey Kong doubling picture and Tales of Symphonia hack"
from IcemanSR
I agree. Ever since I started using xtremes builds which come with a variety of useful patches such as the WW audio patch I have been unable to use regular builds because they are so much better.
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