According to the perfect thread there is a twilight version that is playable and one that is working perfect?
I'm a bit confused. Does it work perfect with the map etc and no lags or not?
The game works with descent speeds but you have to turn copy efb->ram for a proper map and turn on ZTP hack , though at hyrule field the game will be progressively slower ...
(12-05-2010, 08:31 PM)metalnumb Wrote: [ -> ]The game works with descent speeds but you have to turn copy efb->ram for a proper map and turn on ZTP hack , though at hyrule field the game will be progressively slower ...
Where do I find the hack?
EDIT: I have the Copy EFB > RAM on but the map looks like this:
http://piclair.com/data/zp7up.jpg
That's the best you can get for now m8.
What revision are you using? The map should be perfect in recent revisions with efb to ram.
(12-06-2010, 05:27 AM)NaturalViolence Wrote: [ -> ]What revision are you using? The map should be perfect in recent revisions with efb to ram.
Latest (r6536). I'm very new to this.
If you don't mind, would you post the best settings for my setup:
GTX 480 x2
i7 930 3.0 GHz
DirectX 11
It would be very nice. What plugin and what settings in the plugin, thank you.
I tried every plugin and the map still looked bad.
Do not use the d3d11 plugin with this game.
General
Enable Dual Core: Checked
Enable Idle Skipping: Checked
Framelimit: 60 (assuming you're using NTSC, if you are using PAL use 50 instead)
Use fps for limiting: Unchecked
Skip GC Bios: Checked
CPU Emulator Engine: JIT Recompiler
Lock Threads to Cores: Unchecked
DSPLLE on Thread: Unchecked
Display
Fullscreen Resolution: Whatever your screen resolution is
Start Renderer In Fullscreen: Checked
Hide Mouse Cursor: Checked
Render to Main Window: Unchecked
Progressive Mode: Checked
Confirm on Stop: Unchecked
Panic Handlers: Unchecked
Anything not listed should be unchecked.
Plugins
Graphics: D3D9
Audio: HLE
DSP
Enable HLE Audio: Checked
Enable DTK Music: Checked
Enable Audio Throttle: Unchecked
Sampling Rate: 48,000 Hz
Backend: XAudio2
Graphics
Widescreen Hack: Unchecked
V-sync Unchecked
Anisotropic Filtering: 16x
Anti-aliasing: 4xSSAA
Load Native Mipmaps: Unchecked
EFB Scaled Copy: Checked
Pixel Lighting: Unchecked
Force bi/trilinear filtering: Unchecked
Scale: Fractional or Integral. I prefer fractional for this game.
Enable CPU Access: Checked
Enable: Checked
Texture or RAM: RAM
Safe Texture Cache: Unchecked
Leave everything unchecked in the Advanced tab.
What is efb scale and SSAA set to?