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Full Version: Zelda Twilight Working or Not?
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According to the perfect thread there is a twilight version that is playable and one that is working perfect?

I'm a bit confused. Does it work perfect with the map etc and no lags or not?
The game works with descent speeds but you have to turn copy efb->ram for a proper map and turn on ZTP hack , though at hyrule field the game will be progressively slower ...
(12-05-2010, 08:31 PM)metalnumb Wrote: [ -> ]The game works with descent speeds but you have to turn copy efb->ram for a proper map and turn on ZTP hack , though at hyrule field the game will be progressively slower ...

Where do I find the hack?

EDIT: I have the Copy EFB > RAM on but the map looks like this:
http://piclair.com/data/zp7up.jpg
That's the best you can get for now m8.
What revision are you using? The map should be perfect in recent revisions with efb to ram.
(12-06-2010, 05:27 AM)NaturalViolence Wrote: [ -> ]What revision are you using? The map should be perfect in recent revisions with efb to ram.

Latest (r6536). I'm very new to this.

If you don't mind, would you post the best settings for my setup:

GTX 480 x2
i7 930 3.0 GHz
DirectX 11

It would be very nice. What plugin and what settings in the plugin, thank you.


I tried every plugin and the map still looked bad.
Do not use the d3d11 plugin with this game.

General
Enable Dual Core: Checked

Enable Idle Skipping: Checked

Framelimit: 60 (assuming you're using NTSC, if you are using PAL use 50 instead)

Use fps for limiting: Unchecked

Skip GC Bios: Checked

CPU Emulator Engine: JIT Recompiler

Lock Threads to Cores: Unchecked

DSPLLE on Thread: Unchecked

Display

Fullscreen Resolution: Whatever your screen resolution is

Start Renderer In Fullscreen: Checked

Hide Mouse Cursor: Checked

Render to Main Window: Unchecked

Progressive Mode: Checked

Confirm on Stop: Unchecked

Panic Handlers: Unchecked

Anything not listed should be unchecked.

Plugins

Graphics: D3D9

Audio: HLE

DSP

Enable HLE Audio: Checked

Enable DTK Music: Checked

Enable Audio Throttle: Unchecked

Sampling Rate: 48,000 Hz

Backend: XAudio2

Graphics

Widescreen Hack: Unchecked

V-sync Unchecked

Anisotropic Filtering: 16x

Anti-aliasing: 4xSSAA

Load Native Mipmaps: Unchecked

EFB Scaled Copy: Checked

Pixel Lighting: Unchecked

Force bi/trilinear filtering: Unchecked

Scale: Fractional or Integral. I prefer fractional for this game.

Enable CPU Access: Checked

Enable: Checked

Texture or RAM: RAM

Safe Texture Cache: Unchecked

Leave everything unchecked in the Advanced tab.
Am I using the right revision (6536) because my map still looks like this:
http://piclair.com/data/n0fco.jpg
What is efb scale and SSAA set to?
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