Dolphin, the GameCube and Wii emulator - Forums

Full Version: Here's a good laugh for everyone: Dolphin on PS3.
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I glad to see that someone is trying to do this. Because when everyone see how slow this thing will run maybe we stop having so many threads here asking the devs to port Dolphin to every f%$#@ console they hear about. Tongue

"Hey, Im going to try port Dolphin to my HP41 calculator, maybe I'll start a project on google next month, Im posting this here to see if I can get a team from here that will do everything for me, cause I dont know how to code..." ¬¬
I'm pretty sure it's much easier to recompile Gekko instructions to another PPC architecture than it is to recompile them to x86. At least, you get (many of) the exceptions for free, which seems to be the edgiest thing in the CPU.

I'd like to remind that the current JIT recompiler for Dolphin relies on the interpreter for 68 of the 234 instruction cases. I don't know which instructions are used the most, and probably that these 68 instructions aren't the most used ones, but it's certainly not helping performance. (Especially faddx. I can't believe this one is interpreted.)

Though, memory's going to be a huge barrier, and A/V-related stuff might be a little complicated (dunno, I haven't reached there). Best of lucks to the guy.
I thought you had limited access to the RSX (The PS3 GPU) when running homebrew applications, wouldn't that cause a problem?
At least this isn't as bad as the guy who recently wanted to port Dolphin to the Nintendo DS. Tongue
wow thats is going to fail. dolphin on ps3 but when they release it will try it
(12-05-2010, 11:39 AM)Xtreme2damax Wrote: [ -> ]At least this isn't as bad as the guy who recently wanted to port Dolphin to the Nintendo DS. Tongue

0_0 that has to be a joke right, what was the logic behind that idea.
(12-05-2010, 03:18 PM)ugoo Wrote: [ -> ]
(12-05-2010, 11:39 AM)Xtreme2damax Wrote: [ -> ]At least this isn't as bad as the guy who recently wanted to port Dolphin to the Nintendo DS. Tongue

0_0 that has to be a joke right, what was the logic behind that idea.

It wasn't. Thread here.

Guy probably didn't knew a GameCube has 43 MB of RAM and a DS has 4 MB of RAM. (Along with the processor power problem, of course.)
(12-05-2010, 04:18 PM)zneak Wrote: [ -> ]
(12-05-2010, 03:18 PM)ugoo Wrote: [ -> ]
(12-05-2010, 11:39 AM)Xtreme2damax Wrote: [ -> ]At least this isn't as bad as the guy who recently wanted to port Dolphin to the Nintendo DS. Tongue

0_0 that has to be a joke right, what was the logic behind that idea.

It wasn't. Thread here.

Guy probably didn't knew a GameCube has 43 MB of RAM and a DS has 4 MB of RAM. (Along with the processor power problem, of course.)

0_0 sweet merciful crap of all the ridiculous things to dream up.
(12-05-2010, 05:39 PM)ugoo Wrote: [ -> ]
(12-05-2010, 04:18 PM)zneak Wrote: [ -> ]
(12-05-2010, 03:18 PM)ugoo Wrote: [ -> ]
(12-05-2010, 11:39 AM)Xtreme2damax Wrote: [ -> ]At least this isn't as bad as the guy who recently wanted to port Dolphin to the Nintendo DS. Tongue

0_0 that has to be a joke right, what was the logic behind that idea.

It wasn't. Thread here.

Guy probably didn't knew a GameCube has 43 MB of RAM and a DS has 4 MB of RAM. (Along with the processor power problem, of course.)

0_0 sweet merciful crap of all the ridiculous things to dream up.

The 3ds 'might' be powerful enough to emulate dolphin in the distant future, who knows. At least it's rumored to be much powerful than the wii/gc itself, and has a gpu to equal the ati circuit in a xbox360.

It'd sound farfetched if it was made a few years ago, but far as we know, it's going to be the newest 'big' thing in the console scene for a long time. All those promises are not entirely implausible

(seeing as even smartphones these days have specs exceeding the gamecube in both raw computing power and 3d rendering resources)
The 3DS specs have already been released

2 266MHz ARM11 CPUs
64MB of RAM
4MB of VRAM
133MHz GPU
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