I agree HQ2X looks awesome!
But there are not much 2D games anyway, so I don't think its really worth it.
P.S. Don't rage on me for replying to 2 year old post
Guys, what about trying anti-aliasing and anisotropic filtering?
(06-23-2011, 08:56 AM)Jhonn Wrote: [ -> ]Guys, what about trying anti-aliasing and anisotropic filtering?
WTF...OP asked about 2D games.
Anyway, it'd be nice to have some of these filters, especially 4xBR.
Try "Force Texture Filtering".
I'd prefer Super 2XsaI ^^
But I think texture filtering should do the job
And I think that it would be hard for developers to make a routine filter to only apply HQ2X filters on 2D textures (from what I know, the mentioned filters works well only with 2D graphics)...
Technically it's possible... It's probably not worth the work tough...
Quote:WTF...OP asked about 2D games.
Well SSAA will effect 2D games (it will make them blurrier/smoother).
(06-23-2011, 01:23 PM)Runo Wrote: [ -> ]Technically it's possible... It's probably not worth the work tough...
Not really, the implementation could be ported from
https://github.com/Themaister/SSNES
This way we could load any available filters/shaders (they need to be compliant with it ofc). But I don't think it's worth doing so, as there aren't many 2D games out there.