12-03-2010, 12:04 PM
For every polygon to be scaled, the "EFB Scaled Copy" checkbox needs to be ticked. The difference can be seen in various games. e.g. the X-Wing flyby in the title screen of Rogue Leader.
Quote:Well. Go ahead, you won't convince me...
Quote:In none of these three games that I have does the efb scale make the entire image blurry like you suggested by saying that the whole scene is rendered at a lower resolution with a lower efb scale.Blurry is the wrong expression, I meant blocky/pixeled/aliased.


Quote:2. Your comparision of the two display resolutions is flawed I think, the image is just blurred to due downscaling the 640x528 EFB to a 640x480 render target with linear filtering enabled.. Try using a window resolution of 640x528 and it should be fine. I'm right now investigating why we're using an aspect ratio of 4:3 anyway...
Quote:Fwiw, was that using NTSC or PAL?
Quote:EDIT: To make that clear: The fourth screenshot just looks so much worth than the third due to 1024x768 suffering much less from the bilinear filtering blurryness than 640x480.
Quote:EDIT: Apart from using a resolution of 640x528 you could also try enabling virtual XFB. Try both please
Quote:EDIT: To make that clear: The fourth screenshot just looks so much worth than the third due to 1024x768 suffering much less from the bilinear filtering blurryness than 640x480.
Quote:Blurry is the wrong expression, I meant blocky/pixeled/aliased.
Quote:The games run at 4:3, yes. However, the internal resolution used for the EFB is 640x528. When displaying stuff to screen, the EFB gets converted to YUV, copied and stretched to an XFB. Then the XFB gets displayed on the screen.Quote:2. Your comparision of the two display resolutions is flawed I think, the image is just blurred to due downscaling the 640x528 EFB to a 640x480 render target with linear filtering enabled.. Try using a window resolution of 640x528 and it should be fine. I'm right now investigating why we're using an aspect ratio of 4:3 anyway...
Because these games run at 4:3? You of all people should know that. All GC/Wii games either run at 4:3 only or 16:9 or 4:3. All three of these games are 4:3 only. So it doesn't matter what resolution you select it will run in 4:3 unless you either stretch it or use widescreen hack. For example on my 1920 x 1200 monitor they would run at 1600 x 1200 with black bars on the sides.
Quote:What does the fact that we're talking about the GC instead of the Wii here? both of them use XFBs internally.Quote:EDIT: Apart from using a resolution of 640x528 you could also try enabling virtual XFB. Try both pleaseThat is flawed for two reasons. 640 x 528 is not a selectable fullscreen resolution. And I can't use windowed since that defeats the point (the blurriness that comes from upscaling a low res image). Second these are GC games so why would I use virtual XFB?
Quote:Are you even reading what I wrote oOQuote:EDIT: To make that clear: The fourth screenshot just looks so much worth than the third due to 1024x768 suffering much less from the bilinear filtering blurryness than 640x480.BS. Prove it. Try it yourself.