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Full Version: Antialiasing cause Dolphin crash instantly
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I am using latest SVN releases and activating Antialiasing causes Dolphin to load any game crash. I have never been able to use this feature.

- Dolphin x64 SVN R 6488
- Directx 11 Plugin
- JIT recompiler

How can I use AA in games?
What GPU are you using? Do you have Panic Handlers enabled? If not, enable them and see if you get a more helpful error message.
(11-28-2010, 11:04 PM)NeoBrain Wrote: [ -> ]What GPU are you using? Do you have Panic Handlers enabled? If not, enable them and see if you get a more helpful error message.

Nvidia GTX 260 is my video card. Panic Handlers is activated default.

Here is error report : [Image: ekranalntsxk.jpg]
Do you happen to know what D3D version your GPU supports? 10.0, 10.1 or 11.0?
It is Directx 10.0 only.
Thanks a bunch, I know where the problem is then.
I'll work on a fix for this Wink
Directx 9 plugin can use AA , I have just tried but I want to use Directx 11 plugin.
Hm, sorry but it seems like we can't use MSAA for D3D 10.0 level hardware, i.e. you won't be able to use it with DX11 :/
why would that be? I know a lot dx10 and 11 games that employ MSAA. It's the most basic AA type. What about 10.1 hw? A few types of AA could implemented right?
Not sure how dolphin is doing it since the definition of multisampling varies depending on the api but with d3d pc games msaa works with dx10 but dx10.1 has a "better" (faster) way of implementing it.
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