Hi, I'm new to the forums and to gamecube emulation, but this is one of my favourite games ever, so I wanted to give it a go.
I have a few problems with it, and from my searches round the forums, I haven't been able to figure them out.
1) All of my character models are missing totally. I only get black space where all the texturing and stuff should be... quite annoying, although I've only played up to the first fight.
2) The sound is horrific. I've looked through the forums about this and there have been loads of problems, but are there any proper solutions?
3) The game hangs after the first fight. Aika has done her victory pose and now it just won't move on at all.
These are all the problems I've had so far, and I haven't even got control of the game yet. Could it be a problem with my setup? Is this indicative of what's to come? Thanks for your help.

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Ok, I fixed the character model problems using the other graphics plugin. OpenGL now. I followed the recommended setup exactly.
However, now I've slowed my framerate to about half and red circles appear below every single character. I'm also getting no audio at all any more and the game still freezes.
Thanks.
Yes, you're going to get a bunch of replies from Skies fans about being disappointed. Over the course of my following the emulator it's one of the few games that's not been fixed. Normally I wouldn't mind but one revision removed the Skies video hack, then they put it back in and didn't change anything, I would have rather they actually fix the game but they didn't.
On your issues, the audio is horrible for Skies and there's not a fix for it currently. The red polygon under each character still hasn't been fixed either. Don't bother opening up an issue in the Google Code pages either, I've made several and they always just go unfixed until they disappear.
The closest thing you'll get to running this game decently is the D3D9 Plugin with the Skies hack enabled (might as well disable the audio as well).
I think that if it hasn't yet been fixed, it must be not so easy, especially that kind of sound problems must be something very hard to solve (other games are affected too)...
I didn't want to open a new thread, so I'll use this one.
The sound and graphic glitches don't bother me, really. Too bad the sound doesn't work properly, but it's just an emulation so I don't expect perfection. But there's a problem that makes the game unplayable.
When you enter underwater passages in the water temple, the screen goes completely black. If you disable the SoA hack, you see bubbles and the windows, but the rest of the screen still stays black. The corresponding issue on the code pages got merged with the general problems issue, so there aren't any answers.
I just wondered if anyone got any resolution to this problem, because as it is you can't advance in the game.
hello hello.
if you are stuck on this part, i have gotten by it.
i was using my laptop with poopy specs (i needed old revisions just to be able to run the graphics), but i was actually able to play the game at about 70% full speed. the only bad thing was that everything was tinted red.
anyhow, i used dolphin svn 1965 and the dx 9 plugin. all options on that unchecked. i think i used null audio, because it was very skippy, so that was not fixed. but like i said, i beat this part just fine. everything looked as it normally did: red tinted.
there were a few other glitchy things besides the red tinting and skipping audio, but the only one i really remember is that the text was not very stable. on a dialogue box, a few of the letters would flicker back and fourth. i was always able to read them anyway.
hope this helps! if you need me to upload the revision, i can, but i managed to find it long after it was released ;-)
EDIT. i can confirm this through version 2069, and have tried it on my desktop. it runs as described above, so i doubt it was localized to the hardware. good luck
I know this isn't exactly a recent thread, however, I wanted to post some insight for people looking to get sound working well in SoA:L. There's something I haven't seen mentioned anywhere: the fact that improper dsp_rom.bin and dsp_coef.bin files will result in crackling sounds in-game.
Revision 6839 added a hash check to these files to make sure you have the correct ones.
Dolphin only uses these files with the LLE plugin, which is slower than HLE still, but is almost perfectly accurate for SoA:L. (No sounds are missing, for example.) The only issue is that it skips if not running at 100% speed, but I imagine they'll fix that soon enough. (At least I hope it's something fixable.)
I hope this helps anyone as eager as I've been to have working sound in SoA:L.
as of the current revision, i find LLE provides equal performance to HLE for the most part, while providing superior audio.
SoA requires the skies projection hack, and only works in OGL and D3D9 plugins.
(01-14-2011, 11:06 PM)Squall Leonhart Wrote: [ -> ]as of the current revision, i find LLE provides equal performance to HLE for the most part, while providing superior audio.
It's definitely nowhere near equal. LLE is substantially slower in various places for this particular game.

its equal to the point of getting over 100fps when uncapped regardless of the DSP.
(01-14-2011, 11:23 PM)Squall Leonhart Wrote: [ -> ]
its equal to the point of getting over 100fps when uncapped regardless of the DSP.
You must have better hardware, although I'm surprised it's able to do what you claim.