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Full Version: New Super Mario runs slower with gamepad than real wiimote
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benfinkel


Hello,

Using Dolphin build 6446 with a fairly powerful computer I can play New Super Mario Bros at a high res without any issues.

The problem I have is that the game slows down considerably for an emulated wiimote (my xbox 360 controller) as opposed to using the real wiimote. The menus and world map navigation are fine, but in the actual levels it's slower movement, responsiveness, etc...

Is there a fix for this or is it an artifact of an emulated wiimote?

Thanks!

-Ben
(11-20-2010, 02:20 PM)benfinkel Wrote: [ -> ]Hello,

Using Dolphin build 6446 with a fairly powerful computer I can play New Super Mario Bros at a high res without any issues.

The problem I have is that the game slows down considerably for an emulated wiimote (my xbox 360 controller) as opposed to using the real wiimote. The menus and world map navigation are fine, but in the actual levels it's slower movement, responsiveness, etc...

Is there a fix for this or is it an artifact of an emulated wiimote?

Thanks!

-Ben
Follow-up:

Changing the
Copy --> Enable from RAM to Texture seems to have helped?



My specs:


Core i7 @ 2.8 Ghz
8 GB RAM
Radeon 5830 1GB
Windows 7 64-bit

thomasray

try using it in windows xp mod of windows 7 . . . !!!
its probably your settings.
there is no never a slow down
when using emulated wiimote
or gamepad