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Full Version: [Wii] Worms Battle Island
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[color=#32CD32]Worms Battle Island[/color]
[Image: worms-battle-islands-ntsc-front-cover-62766.jpg]
Developer: Team17
Publisher: THQ (Wii), Sony Computer Entertainment (PSP), Series Worms
Platform: PlayStation Portable, Wii
Release date:
  • November 23, 2010[show]
Genre: Strategy game, Artillery game
Mode: Single player, Multiplayer
About this game(IGN):
Prepare to rally your worm troops and battle your way through Worms: Battle Islands! Take control of a secret island base, which you can see on a global map. From here, plot to defeat your enemies, expand your territory and win buildings and items that will give you a strategic advantage in every game of Worms: Battle Islands you play.
Create your own weapons of mass destruction in the weapon factory using the "technology crates" collected from the single player campaigns. And take advantage of an all-new game mode that offers unique tactical possibilities with a range of special abilities that can be deployed before each match even begins. Every battle is important if you want to win the war!

[color=#32CD32]Run game on rev.Dolphin 7504[/color]

Game - playable(perfect)
FPS in game - 40-60
FPS in menu - 60
Sound - good
Video clips - good

Dolphin Configuration
  • General:
    • Enable Dual Core - on
    • Enable Ide Skipping - on
    • Enable Cheats - off
    • Framelimit - off
    • Use FPS for limiting - off
    • Skip GC BIOS - on
    • Enable OpenGL - off
    • CPU Emulator Engine - JITIL
    • Lock threads to core - on
    • DSPLLE on thread - on
  • Display:
    • Render to Main Window - on
    • Enable Progresssive Scan - off
    • Use Panic Handlers - on
    • other - off
  • Wii
    • Sensor Bar Position - Top
    • Wiimote Motor - on
    • Recconect Wiimote On Load State - on
Direct3D Settings(3D9)
  • General:
    • V-sync - on\off
    • Show FPS - on\off
    • Internal Resolution - Auto(window size)
    • Anti-Aliasing - nope
    • Anisotropic Filter - 16x
    • Scaled EFB copy - on
    • Force Texture Filter - on
    • Per-Pixel Light - on\off
  • Hacks:
    • Skip EFB Access from CPU - on
    • EFB Copies - to Texture
    • Texture Cache - fast
    • External Frame Buffer - Virtual
    • Fast Mipmaps - on
    • Disable Lighting - on
    • Disable Per-Pixel Depth - on
    • OpenCL Texture Decoder - on
    • Disable Fog - on
    • Skip Dest. Alpha Pass - on
    • Other off
  • Advanced:
    • Hide Shader Errors - on
    • Other off
DSP Settings
  • DSP - HLE
  • Enable DTK Music - on
    Enable Audio Throttle - on\(off very fast speed in game)
Emulated Wiimote Settings
  • Extension:
    • Wiimote
if it's just the "mistakes" you want gone, just disable panic handlers in Dolphin config.
(11-19-2010, 06:24 AM)StripTheSoul Wrote: [ -> ]if it's just the "mistakes" you want gone, just disable panic handlers in Dolphin config.
There are no errors, but still FPS drops to zero. And game - stoped.
Off all other in Config Dolphin and Video - have errors or FPS = 0.

you could try switching to JITIL. other than that, I dunno.
Looks like its' trying to bring up the wii virtual keyboard. Is that supported?
(11-19-2010, 09:50 AM)StripTheSoul Wrote: [ -> ]you could try switching to JITIL. other than that, I dunno.

don't work.
(11-20-2010, 03:37 PM)Legend80 Wrote: [ -> ]Looks like its' trying to bring up the wii virtual keyboard. Is that supported?

There's an option in the main config that allows a USB keyboard to be emulated.
(11-20-2010, 09:14 PM)skid Wrote: [ -> ]
(11-20-2010, 03:37 PM)Legend80 Wrote: [ -> ]Looks like its' trying to bring up the wii virtual keyboard. Is that supported?

There's an option in the main config that allows a USB keyboard to be emulated.

Sure but does the wii's virtual (onscreen) keyboard work properly? If not that would be why the game's hard locking here.
Try using save file on the wii then import it to dolphin or wait someone upload the save on wiisave.com to pass that screen
Well,I guess...
admin89
Waiting ^_^
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