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Full Version: Metal Gear Solid - Twin Snakes
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can someone tell me the configuration for it to work?
I don't the best configuration, but there're lots of problems:

As of r2951 the following issues remain active:

1. The game hangs randomly during the intro as if it's waiting for something, resizing the window does not make what was being rendered disappear, it actually seems like someone paused the emu, music keeps going if it didn't stop.

2. Constant crackling in music/sound.

3. Music stops playing randomly.

4. Enabling copy EFB to sytem RAM, seems to enable some kind of bump map texture on characters making them look gloosy, funny note, disabling EFB doesnt remove this gloss. In fact, having Disable marked, and selecting copy EFB to system RAM yields the proper effect, of the bump map being rendered properly.

5. Need to enable ZTP Bloom Hack to read Codec text and see the life bar, all 3d becomes "HOM" like though.

6. Trigger buttons, L, R and Z seem to be on rapid-fire mode, thus you are not able to enter first person view, nor scroll through your inventory.

7. Snake is unable to move properly because while moving the analog stick instead of a constant movement, it seems like you are tapping it, 0%, 100%, 0%, 100%, 0%, 100%. Moving downwards is almost impossible, it always ends up moving in some random direction.

8. There's a blue-greenish background during the first part of the intro, which should be black (when it says Konami Computer Entertainment Japan Presents).

9. Going underwater makes only the top left of the screen render something properly, and even so, texturing seems to be disabled.

10. Enabling Show-EFB copy regions shows the areas, but the rectangles keep blinking madly, unlike other games were they just stay there constantly.

11. A video that is mapped to a screen on the submarine during the intro is completely borked.