(05-20-2011, 09:46 AM)ryancollins Wrote: [ -> ]More settings please.
Sure. Thanks for the reply.
General:
[x] Enable Dual Core (speedup)
[x] Enable Idle Skipping (speedup)
Framelimit: Auto
[ ] Use FPS For Limiting
[x] Skip GC BIOS
CPU Emulator Engine: JIT Recompiler (recommended)
[ ] Lock threads to cores
[ ] DSP LLE on thread
Display:
Video Backend: Direct3D9 - OpenGL seems about the same, but less stable.
Fullscreen Display Resolution: 1920x1080
[x] Enable Progressive Scan
[ ] Set Console as NTSC-J
Audio:
DSP Emulator Engine: DSP HLE emulation (fast)
[x] Enable DTK Music
[x] Enable Audio Throttle
[ ] Dump Audio
Audio Backend: DSound
Sample Rate: 48000 Hz
Wii:
[x] Use EuRGB60 Mode (PAL60)
Aspect Ratio: 16:9
Direct3D9 General:
Aspect Ratio: Auto
[ ] Widescreen Hack
[ ] V-Sync
[x] Show FPS
Internal Resolution: Auto (Window Size) - 1x Native gives about the same FPS, but looks ugly.
Anti-Aliasing: None
Anisotropic Filtering: 1x
[x] Scaled EFB Copy
[ ] Per-Pixel Lighting
[ ] Force Texture Filtering
[ ] 3D Vision
Direct3D9 Hacks:
[x] Skip EFB Access from CPU
[x] Ignore Format Changes
EFB Copies: Texture
Texture Cache: Around the middle, closer to Fast.
External Frame Buffer: Disable
[x] Fast Mipmaps
[ ] Cache Display Lists
[ ] Disable Lighting
[ ] Disable Fog
[x] Disable Per-Pixel Depth
[ ] Skip Dest. Alpha Pass
[x] OpenCL Texture Decoder
[x] OpenMP Texture Decoder
Direct3D9 Advanced:
Everything unticked.
Game properties:
Everything default. I've tried turning on the ZTP hack, but I can't say I've noticed any difference with it.