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Full Version: [Wii] Sonic Colours
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lol, no one gets more than 30 fps ingame because that's where the game is capped. Otherwise the game would run extreeeemely bad with 25-30 fps, which it doesn't.
(11-18-2010, 06:34 AM)StripTheSoul Wrote: [ -> ]lol, no one gets more than 30 fps ingame because that's where the game is capped. Otherwise the game would run extreeeemely bad with 25-30 fps, which it doesn't.

Not at all, disabling the FPS limit and Audio throttle allows me to play at about 35-40fps constant... although 30 is full speed, I like 35-40 as it feels smoother in this particular game. Smile
ah well, ok. I was just talking about the "way it's meant to be played" Wink
With the Sonic & TBK hack this is running pretty well under DX9. Most of the time it's a fluid 30-33fps (though boy do I wish that was 60fps...) with the exception of the occasional audio pop. The problem is, as other people have stated, the black screens; certain scenes seem to trigger them and nothing short of avoiding those scenes fixes the issue.

DX11 is basically the same. If anything it's a bit slower than DX9 (26-30fps), but has all the same issues. If anything DX9 seems smoother, more than the framerate alone would let on.
@ViRGE: I'll say it again: 30 fps is fullspeed for this game. If you had 60fps, you'd have the game running at double the speed it normally has on the Wii.
Hm, and what exactly does the TBK hack do for this game?
(11-19-2010, 01:07 AM)StripTheSoul Wrote: [ -> ]@ViRGE: I'll say it again: 30 fps is fullspeed for this game. If you had 60fps, you'd have the game running at double the speed it normally has on the Wii.
Hm, and what exactly does the TBK hack do for this game?
I know, I know; but I can dream, can't I?

I've gotta say, out of all the Gamecube and Wii games I've emulated on Dolphin, Sonic Colours is running DOG SLOW for me. Hopefully I'm not alone in that verdict? And yes, I'm well aware the game is still new and it takes time to tweak/modify the emulator to run the game more smoothly.

I'm not getting any serious graphical glitches yet, aside from the black outline square around Sonic, but the problem that's got me more bothered than anything is the low, low FPS.

I average 37 fps at the title screen... and 10-19 in game. Undecided

Without telling me my CPU is too slow, what else can I do?

AMD Athlon II x2 240 Regor 2.8 GHz 2x 1mb cache
ATI Radeon HD 4670 DDR3 750 mhz core 1743 mhz effective mem. speed
2gb DDR2-800
Std. onboard sound

I'm using SVN R 6438. Attached are the settings (And I have also tried running the game w/out Aero)

DX9 seems to run fastest for me. DX11 is slower, as is OpenGL. Enabling OpenCL leaves a big dent in my frame rate as well (I still don't know what it is..) Copy to RAM/Texture doesn't make any differences.
@PashPoot, sorry but your CPU is too slow. lol.

Seriously, try to disable any kind of AA or some of the suggestions made so far in this thread.

Anyway, I have 30 to 40 fps which feels a bit slow for a Sonic game. Is this a progressive or a scanline game?
I have 30 to 40 fps also and I would love to have more, just to smooth the action even more. Also, more fps don't mean that the game runs faster, does it? Just that it renders more in-between frames (if your hardware is fast enough).
I think it does make the game faster...at least that's my experience with some games and experimenting around with audio throttle, framelimiter, etc...
When there's no limit and the fps get very high, it made the games faster for me... but I don't know if it works for every game like that.
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