Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Sonic Colours
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Abit of a werid problem here, I've had the game actually running fine, at the full 30 FPS, however sometimes when I close Dolphin and re open the game, the game goes at 5fps, resetting Dolphin a few times normally fixes it, and I have the full 30fps back again, also randomly while in game (happens about 10-15 mins into playing) the screen will just go black and the game will go back to 5fps, does anyone have any ideas?

Specs:

i7 860
4GB RAM
HD 4850

Also, I'm using the OpenGL plugin.
I'm guess there has to be a fix. The game appears to only work with OpenGL...
(11-12-2010, 02:32 PM)Shina Wrote: [ -> ]I'm guess there has to be a fix. The game appears to only work with OpenGL...

No. The game on Direct X 10 works much better than Open GL, and in Direct X 9 if you use the Zelda TP projection hack to show the 2D sprites works pretty well too.
Unfortunately, the blackscreen is a real issue, any configurations you try don't result a solution for this annoying bug

Well... Look here for more info about this:

http://code.google.com/p/dolphin-emu/issues/detail?id=3471


Ps: Sorry for my English, it's a little broken yet
So, we have to wait for a fix then?
I like how the bug report was made 2 days before the game even came out.
Don't even dare try and accuse me of pirating, the game was released early in some areas, you can check the official SEGA forums if you don't believe me.

Anyway, the OpenGL plugin seems to work best, except it just goes black in some areas and drops to about 4-5fps. Direct X 9/11 Plugin works too but it crashes VERY often.
The crash in Direct X 9/11 it's probably because your general configuration. Man, try to modify somethings in the settings and observe the results. In here, the Direct X 11 it's the best of all three plug ins
(11-12-2010, 11:35 PM)Miden Wrote: [ -> ]The crash in Direct X 9/11 it's probably because your general configuration. Man, try to modify somethings in the settings and observe the results. In here, the Direct X 11 it's the best of all three plug ins

I've tried fiddling wit hthe settings, I get low fps with DX11 Plugin, and it looks alot worser than OpenGL, the emulation with OpenGL is near-perfect for me except the times it randomly cuts out in the middle of a stage. (only seems to be one stage for me, all the others I have completed are fine)
I'm having a weird problem here regarding the colors of the game, everything past the Wii controller screens looks darker than normal. Fiddling with various settings, I got the Sega Logo to look normal, but the game doesn't go past that screen then(similar to what many people have reported).

I've attached my current config with the DX9 plugin and a screenshot of how darker the game looks. It's playable, but I can't figure out the reason of the color change...

Oh, the same thing happens as well with the OpenGL plugin. Can't try with DX11 since I'm not on a Windows Vista/7 OS.

Specs:
AMD Athlon x2 2.7GH Black Edition
NVidia Geforce 9600GT 512MB DDR3
Windows XP SP3 32-bit

I'd appreciate any help. Smile

EDIT: Forgot to mention I'm using the Zelda TP Bloom rpojection hack.
RE: Dario ff
[Image: sc.png]
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31