what I said above also applies to Zelda Wind Waker...only boots with JIT Dynarec disabled.
EDIT: Same applies for: Zelda TP (GC & Wii), Super Mario Galaxy 1 & 2 and Super Mario Sunshine
Must be something about how Nintendo handles audio stuff...? O_o ...though NSMB and Mario Kart Wii are fine with JIT Dynarec enabled.
EDIT: Alright, nevermind what I said; it is "fixed" by disabling "DSPLLE on thread"
I tried Michael Jackson Experience with r6505 patched and LLE is much better (almost perfect) in comparison with the latest "reworked" official dolphin revisions...
Hello can anyone tell me exactly how to install the patches?
You need to apply changes against the source code. Problem is... source code changed too muhc since the patch release, so, you need to know exact revision mylek was working with OR adapt the patch to the current code's state.
Any update to your patch Mylek? I don't even know where to begin to patch your code in or what is needed, all I know is that your patch eliminated most of the garbage audio, crackling, robotic audio besides speeding up the LLE plugin.
Here is the mul hack by itself which should be the part from my patches that gets rid of the noise. The other part that addressed noise was the changes to dsp.cpp which should be committed now.
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attachment=4882]
I will try to optimize kiesel-stein's newer code and implement it in LLE when I have some time.
so, does this patch make lle preferred over hle for some games now? can someone make a list of which games it fixes and/or games it causes errors in?
I think for playability, you'll have to give the LLE plugin a bit more time...I don't think you'll have perfect audio + speed in any game, yet. (haven't tested this patch, though)
Mylek: this patch is definitely wrong (unless there is some other flag influencing mul results).
Can you tell me where is sound better after this patch.
the sound in LLE has really grown.... if you have enough fps it sounds good to me. sometimes it has some stuttering...
i just tried mario galaxy 1 yet, gonna try some other games.
edit#1:
LLE emulation is far away from being perfect! BUT a good result is there! emulation is way faster than it was before!
Smash bros brawl... 45-50 fps (50 is fullspeed) with LLE...
nice work... go on with this!