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Full Version: [PATCH] DSP LLE faster masked math
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(01-12-2011, 09:36 AM)Xtreme2damax Wrote: [ -> ]No, that causes hangs with Zelda Ucode games and doesn't offer much better performance than LLE with the JIT recompiler enabled.

okay so i have been reading alotve hle/lle threads and they are starting to blend together. is the lle work being done in this thread being adopted into the source code yet?
(01-13-2011, 12:39 PM)inteGReddy Wrote: [ -> ]
(01-12-2011, 09:36 AM)Xtreme2damax Wrote: [ -> ]No, that causes hangs with Zelda Ucode games and doesn't offer much better performance than LLE with the JIT recompiler enabled.

okay so i have been reading alotve hle/lle threads and they are starting to blend together. is the lle work being done in this thread being adopted into the source code yet?

[Image: 8.gif]
Ok, I'm quite confused about one thing... (maybe a little off-topic).

For SMG2, can I use this patch to reduce LLE stuttering?
If negative, using the latest revision with the LLE plugin still gives me a lot of pauses (my rig is fast, I7 @ 3.5). Do I have to set some specific option besides only switching to LLE or the game is still a little bit far from being playable with it?
(01-11-2011, 08:52 AM)Xtreme2damax Wrote: [ -> ]Never noticed any channels being reversed here, not even sure what that sounds like but sound is fine on my end.

UPDATE: Mylek fixed the inverted stereo issue in the latest revision.
Awesome!

Hi
Could you ever tried play dj hero 2 on LLE?
I tried to play this but my highest FPS in game when play music is 44 FPS and not full speed, but in menu is full speed.
could enyone check wats happend and can we do something about this?
Does anyone know what causes the buzzing in the intro video of DKCR with both HLE and LLE, also happens when you go to fight the last boss, really annoying.

Would be nice for the remaining issues with static, crackling, popping and other garbage noise to be resolved. Speed is almost there so I'm not too concerned with that atm.
Mylek's patch removed all the crackling and popping in at least Pokemon Colosseum, and Sonic 4. The audio in those games is practically perfect now. However, it might just be me, but the audio in zelda ucode games hasn't improved much lately. And yeah, I would much rather have accuracy instead of speed.
Audio in zelda ucode games is virtually perfect except some minor crackling and popping here and there.
(01-20-2011, 07:57 AM)Xtreme2damax Wrote: [ -> ]Audio in zelda ucode games is virtually perfect except some minor crackling and popping here and there.

I wouldn't exactly call it minor:
http://www.brawlcustommusic.com/temporarycrap/luigi_sings.mp3
http://www.brawlcustommusic.com/temporarycrap/sea.mp3
http://www.brawlcustommusic.com/temporarycrap/sea_strm.mp3

Edit: I checked some old recordings made before the recent work on the LLE plugin and compared them to ones that I just made. The crackling in them is pretty much the same. There is the same amount of it, and it's in the exact same places. The audio hasn't changed since then.
You need to use a build with the patched LLE plugin, I believe the last build I uploaded has the patch applied that alleviates crackling/popping in the LLE plugin.
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