01-03-2011, 08:21 AM
01-03-2011, 02:59 PM
(01-03-2011, 07:55 AM)sNk Wrote: [ -> ]mine is 8 KB
and coef is 16....
works perfect.
thats an overdump.
01-03-2011, 09:58 PM
dsp_coef.bin = 4kb.
dsp_rom.bin = 8kb.
dsp_rom.bin = 8kb.
01-04-2011, 02:45 AM
(01-01-2011, 05:52 AM)Unknownforce Wrote: [ -> ](01-01-2011, 03:03 AM)Xtreme2damax Wrote: [ -> ]I really need the latest source code, that is if anyone wants a new build out of it. I just don't have internet access at home and I can't run svn clients or non-library approved software due to their stupid restriction policy.
Do you want me to post it for you or let you download it from me or something?
Unknownforce or Lectrode if you can keep an updated copy of the source available publicly I'd appreciate it, if possible that can be updated whenever new builds are provided.
Or someone can post a batch file so I can do this myself, although I'm not sure if that will even work on the library computers.
Regarding audio emulation the goal according to what developers mentioned a while back is to get LLE working fast enough with the JIT to completely replace HLE. There may be a way to eliminate the need of dumping the dsp rom and coef from a Wii.
LLE is much more compatible and produces better audio than HLE, HLE is a hacky buggy mess that is very difficult to make work properly. Some things with HLE can never be fixed according to developers. LLE is almost an exact implementation of the Wii/GC DSP hardware in software. In time it could become just as fast as the HLE plugin.
01-04-2011, 02:50 AM
As of the newest Revisions, LLE is running better than ever before
I get 100% speed on lots of places in SMG, suspect these are places with less sounds to emulate than others but still, SMG is playable with LLE, a little slow and choppy sound at places sometimes it crawls down to 45% and there are some indistinct pauses in the music, but no insane crackling or nothing, no looping errors. Smooth. Thanks devs!
I get 100% speed on lots of places in SMG, suspect these are places with less sounds to emulate than others but still, SMG is playable with LLE, a little slow and choppy sound at places sometimes it crawls down to 45% and there are some indistinct pauses in the music, but no insane crackling or nothing, no looping errors. Smooth. Thanks devs!01-04-2011, 04:45 AM
Okay, I'm a total n00b on how Dolphin works (except its AWESOME!!!). Is there any chance LLE will see much improvement with Intel's new Sandy Bridge processors?
01-04-2011, 05:08 AM
considering at stock the sandy bridges are well behind a i7 980, (but can overclock to 4.8ghz fairly well)
01-04-2011, 10:19 AM
Wow impressive, LLE is much faster now. Still some slowdowns when multiple samples/sounds are processed or played, but it's nowhere near as bad as before. I can get a solid 30 FPS on Twilight Princess (haven't tested on Hyrule Field yet), and other games are much faster. Time to enjoy games with their audio and near full speed emulation.
01-04-2011, 02:46 PM
Yes after trying some games with the latest revs the improvement in the LLE plugin is amazing.
And if we take in account that the latest revs are slower because of the changes in the fifo system (or so i heard) we can see that lle is almost as fast as the HLE in some games.
For example in RE 0 i get about 2-4 fps speed penalty with the lle plugin but still the game is really slow compared to older revisions (such as 6500) no matter which sound plugin you use.
Also it's better now to use lle in MKDD i get full speed almost at all times with q9400 at 3,2 ghz and i only get some minimal sound pauses and cracking here and there.
Don't trying to be demanding or anything but it would be awesome if the lle plugin had more configuration options in the future like time stretching and sound latency.
And if we take in account that the latest revs are slower because of the changes in the fifo system (or so i heard) we can see that lle is almost as fast as the HLE in some games.
For example in RE 0 i get about 2-4 fps speed penalty with the lle plugin but still the game is really slow compared to older revisions (such as 6500) no matter which sound plugin you use.
Also it's better now to use lle in MKDD i get full speed almost at all times with q9400 at 3,2 ghz and i only get some minimal sound pauses and cracking here and there.
Don't trying to be demanding or anything but it would be awesome if the lle plugin had more configuration options in the future like time stretching and sound latency.
01-04-2011, 03:27 PM
Quote:in the future like time stretching
I don't think that's possible considering how the GC/Wii dsp works.
Quote:And if we take in account that the latest revs are slower because of the changes in the fifo system (or so i heard)
Their's an easy way to test that. Compare the latest revision against 6450 with the same settings and tell me the results.