r6707 has sped up Tales of Symphonia to the point where it's mostly playable speed-wise, but there's still a bunch of static. Is there a version of this hack that works for r6707 yet?
Have you made sure that your dsp dumps are the proper size? They should be 4KB and 8KB. Their is a bad dump that has been floating around the internet that has been causing static and distortion for a lot of people.
the ToS static has nothing to do with the dsp dumps.
Using r6719 + LLE plugin I get 58fps on SMG when I load the game in the observatory and stand still.
On r6629 I got only 46fps with LLE and the sound only played in one ear.
The progress on the LLE plugin is awesome.
(01-02-2011, 09:35 AM)Squall Leonhart Wrote: [ -> ]the ToS static has nothing to do with the dsp dumps.
Believe me, it does. I heard it with my own ears.
(01-02-2011, 01:02 PM)Mythrill Wrote: [ -> ] (01-02-2011, 09:35 AM)Squall Leonhart Wrote: [ -> ]the ToS static has nothing to do with the dsp dumps.
Believe me, it does. I heard it with my own ears.
No, there's static in ToS.
As far as i know, every game will be affected by the DSP dumps when using the LLE plugin
So the dumper that was released in this forum, is it guaranteed perfect dumps or could it go wrong? How are you sure the dump is perfect?
Edit: Are you talking about static in Zelda? I have it, but SMG is perfect and beautiful
the coef_dsp.bin gotta be 4kb small, not 16.
mine is 8 KB
and coef is 16....
works perfect.