(11-07-2010, 07:07 AM)StripTheSoul Wrote: [ -> ]well, are you already at your upper CO limit with all cores enabled? otherwise why not push it a bit as long as the cooling goes along?
I don't want to turn this into an overclocking thread, but yeah. It seems like ~3.6 Ghz is the limit for this i7 860 on stock fan (pretty impressive considering the factory clock is 2.8 Ghz). I'll order a new fan eventually when other games start to lag, but in the mean time, emulated Goldeneye is the only odd game on this rig that's not smooth as butter.
riff1: yeah, you can't compare an emulated game to PC games. Of course, if this game was made the same way for the PC, a PC from 5 years ago could play it smoothly...but your PC has to emulate the whole hardware n stuff...and of course, Dolphin is not 100% matured yet. There's always room for optimizations.
is there a fix for the issue with the bloom grangie76 pointed out??
(11-07-2010, 08:49 AM)mamario Wrote: [ -> ]I made a video 
http://www.youtube.com/watch?v=NoVVDn4qeKg
Wow, I can't thank you enough for posting this video. I switched over to the version you're using (5411), changed out the audio plugin to a newer version, and now all my performance woes are gone. I'm getting almost a permanent 100% now, except for an occasional dip to 80%.
For me at least, this game prefers SVN R 5411. Is there any way we can get this on the first post?
What's up guys? I'm trying to get Goldeneye running properly...
My FPS is very inconsistent. I'm using Dolphin 2.0
Here are my specs:
Windows 7x86
640gb hd
4GB Ram
AMD Quad Core Phenom 9650 2.3ghz
ATI Radeon 4850
Are there any builds that you guys suggest I use? It runs slow on both D9 and openGL plugins.
Is there any way to turn with the nunchuck in Dolphin? If I try to enable nunchuck turning in the settings my target reticule disappears and I can no longer aim.
@ Xerxes: I take it this is your first time using Dolphin? Then look around this forum, there are enough tips and tutorials on how to config. For starters, be sure in the graphics plugin you have "EFB to Texture" enabled, NOT "EFB to RAM".