It has a problem with the real wiimote. The buttons don't work.
Only with the emulated wiimote. I'm goint to test with a different revision. Using 6332
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Solved:
You need to desable the gamecube control on config/Gamecube/Port 1 -> Put none, otherwise the emulator is going to think that you have a GC control and use it over the wiimote.
Game works well, never below 80% at least so far.
Post some screen-shots of the game.
I will, later. But the game is very good. But let me correct is not 80% is 55%, and is a bit slow some times, but overall is playable.
Let's see, with a average of 70% is good not great, but my CPU isn't all that great (Q9400 2.67ghz without overclock).
The people with a core i7 overclocked should have no troble and run the game at full speed.
(11-03-2010, 03:41 AM)Luiz Wrote: [ -> ]I will, later. But the game is very good. But let me correct is not 80% is 55%, and is a bit slow some times, but overall is playable.
Let's see, with a average of 70% is good not great, but my CPU isn't all that great (Q9400 2.67ghz without overclock).
The people with a core i7 overclocked should have no troble and run the game at full speed.
Are you getting a problem with the bloom effect from some of the lights in the game? For example, in the opening level, at certain viewing angles the bright bloom effect of the lights is visible, but at certain other viewing angles it isn't. That's the only graphical problem I've been able to detect so far.
screens....................
r6332 OpenGL 1280x720
EFB Copy to GL
NO Safe Texture Cache, NO Progressive Mode.
USE XFB
EFB Scaled Copy
the rest don't really matter, this game can drag sometimes but it's not because of my video card. It's the CPU dragging, Q6600 3.0ghz and its maxing out in Dual Core 50% all the time.