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Full Version: [GC] James Bond 007 — Agent Under Fire (NTSC)
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Thanks for the indication. Smile

Q-Vision is working OK on the second part of the Streets of Bucharest mission! Big Grin
I haven't done much with the game yet other than taking a few quick screen-shots, but this is one of my favorites and I will start to play though it a bit tomorrow. I'm glad to hear that most of the game works well.
Yeah, most of the problems I'm encountering are messed up textures on few objects, and bugged sound (there's no music in any level, btw).
Dolphin 6409: Got a crash on eight mission.

It appeared like a random crash when switching weapons.

Continuing tests.

EDIT

Now got a crash after the "playing" of FMV intro of mission 9.

I feel things are getting worse.
Well, it seems like without any of these options on - Enable MMU, Speed Up Disc Transfer or Alternate RFI - Mission 9 (Forbidden Depths) does NOT load.

Enabled these options and Mission 9 played normally, albeit slow.

The entire game lose circa 25% of speed, with or without MMU enabled. o_O


EDIT

Finished the game, with some crashes.

DX11 is now working, but textures are still garbled.

Apart from that, the game should be considered Playable, but with various glitches. Smile


EDIT 2

Confirmed: Without Enable MMU, MMU Speed Hack, Speed Up Disc Transfer and Alternate RFI enabled, missions 2 onwards do not load and the entire emulator crashes (or I get a Windows error about memory that could not be "read").

I couldn't find any GFX plugin option that alter something in the game. EFB to RAM, to Texture, Safe Texture Cache fast/normal/safe, none of these make a difference on performance or visuals.

I tried redumping the game and even with a ISO with redump.org MD5, various textures are still garbled and they jerks on screen, flickering. Seems like a codec issue or something like that:

[attachment=4635]
hey there isn't any sound in the cutscenes in it where did it go???
(09-05-2011, 09:41 PM)Sonic X Wrote: [ -> ]hey there isn't any sound in the cutscenes in it where did it go???

Are you using LLE?~~ It works fine with LLE.

aleckermit

Been playing this on the latest Dolphin build a bit, for those wondering the driving/on-rails levels DO in fact work, but I had to wait literally ~20 minutes for each of them to load. Select the level, and walk away for a while Tongue.

Couple issues:
As of build 3.0-458, save states don't seem to work in on-foot levels. Cannot get the states to load.
There's a strange sound issue often where tons of game sound effects play back-to-back
Got a crash when I paused in Poseidon once
Many sounds effects are missing (All voices?, lots of music)
And of course the driving/on-rails levels take a loooooong time to load
Many FMV's don't display correctly
Graphically, the game looks really nice. Just needs sound and loading fixes and it'll be pretty perfect. Once this game and the TASing features are near perfect, I plan to TAS the game. It's a really good game for TAS, lots of tiny difficult tricks.

aleckermit

Alright so I got the DSP LLE and set my audio to that and the sound works fine.

Seems like the only issues with this game atm are (3.0-631 dirty 64-bit):

1. The Full Motion Videos (FMV) do not display correctly (pixelated-looking mess).
2. The vehicle levels take ~20 minutes or more to load using D3D9/D3D11 (framerate seems to get forced down to 1fps or less). Using OpenGL, the vehicle levels load much faster (6-8fps). The non-vehicle levels load quickly for me using any graphics plugin.

If there are fixes for these two issues I'm very interested in knowing them, if not I hope someone puts in the effort to fix them. I want to TAS this game very much. Few little tweaks and this game will emulate perfectly.
I believe pcsx2 provides the best emulation of the bond games atm, I kinda gave up dolphin as some of my favourite games still don't go past loading screens or have various issues that prevent you from playing properly.

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