Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin Builds by Anti-Ultimate (Currently at 3.0-750) (ICC+SSE3 upto AVX)+Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4
I seem to get a the same problem with your Dolphin build but not with official master or Lectrodes builds:
http://forums.dolphin-emu.org/showthread.php?tid=24500

3.0-735 ICC DefenderX old installation ->Crash
3.0-735 ICC DefenderX brand new installation ->Crash
3.0-735 ICC Lectrode ->working
3.0-733 ICC Anti-Ultimate XBHLE ->Crash
3.0-508 ICC Lectrode XBHLE ->working
3.0-735 x64 master ->working

The crash happens even with a clean NAND where only the title folder is copied in.
i don't get those crashes anymore, i'll upload a new build, please try that one
Try this: http://www.mediafire.com/download.php?9hwgvvtlgsm6bbe

i couldn't find a problem so i just used a fresh source, but it seems to be working now
Wow, this is a really nice build.
It got 10 FPS higher than the default build on my computer, and lags less.

For some reason (and this occurs on the default build) my computer loads the "Open File..." dialog whenever I try increasing the volume with the physical buttons on my PC if a game is running. (it doesn't when I do it with the volume mixer software, but it's not as convenient as using the hardware)

I made my own hotfix for this on the default Dolphin, but if you want to add it replace the data in CFrame:Big GrinoOpen(bool Boot) with:

if (Core::GetState() == Core::CORE_UNINITIALIZED)
{
std:Confusedtring currentDir = File::GetCurrentDir();

wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);

std:Confusedtring currentDir2 = File::GetCurrentDir();

if (currentDir != currentDir2)
{
PanicAlertT("Current dir changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}

// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
BootGame(std:Confusedtring(path.mb_str()));
else
{
char newDiscpath[2048];
strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
DVDInterface::ChangeDisc(newDiscpath);
}
}
(08-04-2012, 06:49 PM)CPkmn Wrote: [ -> ]Wow, this is a really nice build.
It got 10 FPS higher than the default build on my computer, and lags less.
...
Thanks, but i didn't really intend to change the source files but why don't you open a bug report on the google-code page so the devs also hear from this.
But since this also happens here, i guess i'll include that anyway. Thanks
AFAIK remapping the "open file" hotkey should be enough to fix this issue. I don't really know where it comes from but we've had an issue report about it previously. Might be something about migrating configuration across different revisions?
(08-04-2012, 08:44 PM)neobrain Wrote: [ -> ]AFAIK remapping the "open file" hotkey should be enough to fix this issue. I don't really know where it comes from but we've had an issue report about it previously. Might be something about migrating configuration across different revisions?

Nope, however when only allowing to change disks only when no game is running breaks games with multiple disks so this isn't really useful.

Also i don't get this anymore, i found out that it only happens when the dolphin gui is above the game window.
(08-04-2012, 08:44 PM)neobrain Wrote: [ -> ]I don't really know where it comes from but we've had an issue report about it previously. Might be something about migrating configuration across different revisions?

Nope, also happens with a freshly downloaded/compiled Dolphin build for me.

(08-04-2012, 09:01 PM)Anti-Ultimate Wrote: [ -> ]Also i don't get this anymore, i found out that it only happens when the dolphin gui is above the game window.

On my computer it also happens when the game window is on top or fullscreen.

Dolphin 3.0-745 is up:
ICC: http://www.mediafire.com/download.php?py9g5eqppssyijt
Normal: http://www.mediafire.com/download.php?dhy87vangj337p2

Changelog:
Code:
Skipped the ZCompLoc pass if the result can be determined at compile time.
Brings back the speed lost by r146b02615c07.

Also i tried something against the crashes, let me know if it worked Wink
Dolphin 3.0-750 is up:
http://www.mediafire.com/?qvzli33klzc2t

Changelog:
Code:
Revert the recent zcomploc changes including the Graphic_Fixes merge.

Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without
severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing
lots of code.
- There is a better alternative: If people insist on having some sort of valid
zcomploc emulation, I suggest rendering each primitive separately while using a
_clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.

Also i took the time and compiled a newer Xenoblade HLE Patch Build, should work fine now^^
Pages: 1 2 3 4