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Full Version: Shader's overclocking using Rivatuner and the performance benefits.
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I used 2 games for my testing, mario galaxy 2 (the "mario planet" that you move around with) and mario kart wii (the "rainbow road" track) since they seem to be GPU limited in my machine. I have a core i7@ 3.2ghz and a 9600GT. An increase to the shader clock in both situations using rivatuner gave me about half of the overclocking percentage of the shaders as an fps increase when using high efb scale options.
The first 4 pics are with default shader clocks while the other 4 with the shader clock of the graphic card being overclocked. Efb scale 2x and 3x respectively by the order they are posted.

[Image: dwm2010102501243745.th.jpg][Image: dwm2010102501464665.th.jpg][Image: dwm2010102501473337.th.jpg][Image: dwm2010102501541803.th.jpg][Image: dwm2010102501530851.th.jpg]

[Image: dwm2010102501354563.th.jpg][Image: dwm2010102501442874.th.jpg][Image: dwm2010102501433489.th.jpg][Image: dwm2010102501595332.th.jpg][Image: dwm2010102502011373.th.jpg]
WOW ! Smile
u get 100% speed !
i'm so jealous now ! Dodgy i have athlon II x2 @ 3.5ghz and i cant get more than 70% Sad

btw,nice overclocking !!