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Full Version: Sonic Heroes Shadows problem on DX9 and DX11
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Internal Resolution in opengl works fine if you mark native, but DX9 if you mark native the shadow problem continues, internal resolution seems to be very different in the DX9 besides losing many fps choosing 3X, 2X, opengl does not lose fps.
Is there a way to fix annoying shadow problem?
Open Gl also has this problem.
I'm using R 6461.

It's a pity because the game would be (probably) 100 % playable.
I think that's the best 3d Sonic game ever created.
(11-24-2010, 11:34 PM)Caleb260 Wrote: [ -> ]Is there a way to fix annoying shadow problem?
Open Gl also has this problem.
I'm using R 6461.

It's a pity because the game would be (probably) 100 % playable.
I think that's the best 3d Sonic game ever created.

Activate, EFB Scale: in 1X.Wink
It is the only way to have shade in the game.
actually, integral efb scale should work fine as well.
Integral EFB scale doesn't fix anything. Only native (1X) scale gets rid of the black texture artifacts.
Screenshot?
(11-26-2010, 12:47 AM)NeoBrain Wrote: [ -> ]Screenshot?

http://www.sendspace.com/file/l3be0a

(the SVN build number and plugin settings are also displayed in the screenshot)

- Setting EFB Scale to Integral doesn't change anything. Tested with all plugins (DX9, DX11 and OGL)
- Setting EFB Scale to 1X doesn't eliminate the issue with the DX9 and OGL plugins. It works only with the DX11 plugin.

- There is a strange (new) bug with the DX9 plugin and this game (more info about this bug in another thread)
..
alright, so what's it supposed to look like?
And please, don't post me yet another 5 mb screenshot now, not everyone has x thousands kbits/s, y'know?
Also, use a better image host like e.g. imageshack.us . Thanks
(11-26-2010, 03:23 AM)NeoBrain Wrote: [ -> ]alright, so what's it supposed to look like?

Here's what it should look like (DX11 / 1X EFB scale):
[Image: Dolphin_SH_without_texture_bug.png]
Sorry if I sound rude, but.
What the hell does this have to do with shadows?! Tongue
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