(10-26-2010, 11:18 PM)xat Wrote: [ -> ]... note if this has not been mentioned yet: the AMD drivers supporting MLAA are already out in the wild. MLAA at the driver level can be enabled, and thus far seems to be supported for most if not all DX9, DX10, and DX11 (of course) games, with opengl currently being worked on. It "just works" on Radeon 5xxx and 6xxx series cards, and apparently some with 4850s have gotten it to work as well.
A test comparison under Dolphin and PCSX2 can be found here: http://www.neogaf.com/forum/showpost.php?p=24032078&postcount=588
edit: by the way, it looks like a bag of dicks on 2D objects.
thats an implementation flaw, there is a form of this in a modified Petes Soft plugin without these issues.
hmhm, hard decision...naah, I'll just take MLAA + 9x SSAA then

9xSSAA is a waste of resources.
Quote:... note if this has not been mentioned yet: the AMD drivers supporting MLAA are already out in the wild. MLAA at the driver level can be enabled, and thus far seems to be supported for most if not all DX9, DX10, and DX11 (of course) games, with opengl currently being worked on. It "just works" on Radeon 5xxx and 6xxx series cards, and apparently some with 4850s have gotten it to work as well.
Hate to sound like a douche but you didn't read through the thread before posting did you? As has been mentioned several times in pages 3-5 it only works with dx9 games at the moment or dx10/11 games running with dx9.
Quote:9xSSAA is a waste of resources.
Agreed. The only time I ever, in my entire life, needed to use that many ssaa samples was with eve online.
Caught red-handed. I skimmed through the thread, but I missed the one concrete post saying the driver is out. In my defense, discussion over what AMD's implementation supports doesn't imply that it's publicly available.
I already said it but I'll say it again. MLAA works wonders with some games but not with others. It depends on how much contrast their is between the objects in a scene. Has anyone managed to figure out yet why it only works with d3d9 despite the fact that it's a post-processing effect that uses direct compute 11? *stares directly at squall*