Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] NBA Jam
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Mm, I'll List here every option that is turned on:

General: enable dual core and idle skipping, skip gc bios, JIT recompiler, DSPLLE on thread.
Display: 640*480, use panic handlers, boomy theme
wii: use pal60 mode, ratio 16:9.

DX9:
General: enable cpu -> efbv acces, use safe texture (fast)
enhancements: efb scaled copy
avanced: disbale fog, enable efb to exture, enable xfb, use native mipamps.

properties of nba jam: checkmark @ dual core, frame skipping, enable efb to texture, safe texture cache, use xfb. The rest has a blue sqaure in it (geussing that its turned on when its marked in options)

EDIT: game runs at like 65-75% starts at 40% then buils up to 70
I'll try to get it working, if u guys got any suggestions let me hear it, and thx for the reply's
Try modifying these settings:

DSPLLE on thread = disabled
Use PAL60 mode (EuRGB60) = disabled
CPU-> EFB access = disabled
EFB Scaled Copy = disabled (turn this back on after you get it running full speed).
Enabled XFB = disabled
Use Native mipmaps = disabled (causes random hangs)
Everything in properties of NBA JAM except for Safe Texture Cache
= off/blue box
Safe Texture Cache in the properties = enabled
Did everything u said it runs slightly better now, 80% ish 75-80.
Still feels slow for nba jam tho.

chuck5

(10-09-2010, 02:58 PM)bikerboi85 Wrote: [ -> ]im using rvn 4775 on win7 x64 and announcer/commentator work for me but music doesnt. i tried LLE and it slows the game down. im runnin an i5 760 8gb 1600mhz ram and a gtx 460.
Thanks man! I guess that's not in the cards for me...

CyJax

@Legend80, That worked like a charm! Thanks bro for your help!

Lord. Dela

Hi guys.
Found a way to solve the issue of audio commentary in WinXP?
And the solution for the low performance at times?
Thanks.
At 4500Mhz, you should be getting some good fps in NBA JAM. The slow performance is due to the game being played in an emulator. The emulator needs a bit of time to translate the game from Wii language into PC language. That can't be helped.

The only way to get audio commentary for the foreseeable future is to use the DSP LLE plugin.

I have a 3630Mhz Core2Duo and using the LLE plugin, my machine manages 80-85% speed... after we fix the FIFO, it'll get 85-100% speed (mostly around 90%).

I am currently using Dolphin r6788 in Windows 7 x64. The x64 build of Dolphin runs maybe 10 - 15% faster than the XP 32bit version.

Lord. Dela

(01-09-2011, 04:11 PM)skid Wrote: [ -> ]The only way to get audio commentary for the foreseeable future is to use the DSP LLE plugin.

Thanks Smile

So no there anything I can do to listen to the audio commentary? Sad
DSP LLE plugin is the only way currently.

celsius

I'm using r7485 (with DSP LLE recompiler enabled). Menu sound is stuttering and the first few seconds of the commentary ingame, but after those 2-3 seconds it works perfect (92%-100% speed)Blush
Pages: 1 2 3 4 5