Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] NBA Jam
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This is what I used.
@CyJax

With mine I have to map the Wiimote A and B buttons opposite to the Classic controller's otherwise they clash for some reason. Also, map the triggers and Zs to the same bumpers (Left trigger/Left Z; Right trigger/Right Z) or else you get oddities with the spins like you're getting.

(10-25-2010, 12:54 AM)Sablicious Wrote: [ -> ]@CyJax

With mine I have to map the Wiimote A and B buttons opposite to the Classic controller's otherwise they clash for some reason. Also, map the triggers and Zs to the same bumpers (Left trigger/Left Z; Right trigger/Right Z) or else you get oddities with the spins like you're getting.

Mine works perfectly. Sounds like using the the "classic controller" has nothing but problems....why would you do that? Plus you get no rumble! Tongue
My game runs at 35% speed and 21 fps and it like never changes, I'm pretty new to this so I got no clue what to change.

I fixed the green screen en progressive scan was never on to start with.
(when i click nba jam properties its greyed out tho).
(10-26-2010, 03:54 AM)Flitser Wrote: [ -> ]My game runs at 35% speed and 21 fps and it like never changes, I'm pretty new to this so I got no clue what to change.

I fixed the green screen en progressive scan was never on to start with.
(when i click nba jam properties its greyed out tho).

Use the latest rev from here:

http://www.dolphin-emu.org/download.html

You will get double speed for that game...
Dolphin-x64-r6314 Is what I'm using and is the last one i could find. So i have no clue what I'm doing wrong, i didnt change any settings except the one to get the screen right.
specs: win7 64bit, 4gigs of ram, 3.5ghz cpu, 5770 HD gfx
(10-26-2010, 07:53 AM)Flitser Wrote: [ -> ]Dolphin-x64-r6314 Is what I'm using and is the last one i could find. So i have no clue what I'm doing wrong, i didnt change any settings except the one to get the screen right.
specs: win7 64bit, 4gigs of ram, 3.5ghz cpu, 5770 HD gfx

DX9? EFB to Texture?
(10-26-2010, 08:44 AM)Legend80 Wrote: [ -> ]
(10-26-2010, 07:53 AM)Flitser Wrote: [ -> ]Dolphin-x64-r6314 Is what I'm using and is the last one i could find. So i have no clue what I'm doing wrong, i didnt change any settings except the one to get the screen right.
specs: win7 64bit, 4gigs of ram, 3.5ghz cpu, 5770 HD gfx

DX9? EFB to Texture?

I went to properties of nba jam and put efb to texture on, runs at 65 -70% now. No clue what u mean by DX9 where to turn it on or off.

EDIt: found it, was allready on dx9
(10-26-2010, 09:05 AM)Flitser Wrote: [ -> ]
(10-26-2010, 08:44 AM)Legend80 Wrote: [ -> ]
(10-26-2010, 07:53 AM)Flitser Wrote: [ -> ]Dolphin-x64-r6314 Is what I'm using and is the last one i could find. So i have no clue what I'm doing wrong, i didnt change any settings except the one to get the screen right.
specs: win7 64bit, 4gigs of ram, 3.5ghz cpu, 5770 HD gfx

DX9? EFB to Texture?

I went to properties of nba jam and put efb to texture on, runs at 65 -70% now. No clue what u mean by DX9 where to turn it on or off.

EDIt: found it, was allready on dx9

Try turning off "vsync" (video) and "enable audio throttle" (audio)....hmmm I don't know what else you could try. Try the faster safe texture cache methods. Maybe your comp. just can't do it. Continue messing around with all the settings you can find, frameskip, etc.
I have the exact same system specs except my CPU is 2.8Ghz and I run NBA Jam at 60fps constant with 4xAA. Everything I can think of has already been suggested other than the fact that the first 10 seconds of a game, it's always at half speed but runs to full speed once the initial starting jumpball sequence is over.
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