(10-17-2010, 09:39 AM)KarstenS Wrote: [ -> ]The main problem I've read about IZ3D driver is that it is not completely supporting DX9 functions. Don't know how much this affects dolphin.
I never had issues with iZ3D DX9 mode that other drivers don't have, it's been implemented a few years ago already.
The one that is not fully implemented is DX10/DX11. iZ3D provides DX10/DX11 support as a work in progress beta mode because it takes a lot of time to implement from scratch.
Nvidia did a 2 years total black-out to implement it while iZ3D continued to provide some updates and new display support in the mean time.
(10-17-2010, 08:14 PM)mugenmarv Wrote: [ -> ]I havent reads through all the post, but is it possible to have the 3D with Polarized Glasses? I only have Polarized glasses home, and last I check it was with Cyan/Red only 3D before in dolphin.
Polarised glasses require special displays, at the moment these displays only work with 3rd party drivers like iZ3D or DDD drivers and 3D vision drivers (old Zalman displays only) and you can play Dolphin with them. Dolphin does not support these displays directly at the moment but if developers want to implement support for stereoscopic 3D displays, then these displays should be supported very quickly.
It doesn't work with me. I get tons of error messages. My PC specs: P2 965 BE 3.4GHz / 4GB RAM / RHD 4670 1GB / Win7 64bits. I'm using r6788.
I was just wondering, is Dolphin going to support side-by-side or over-under 3D modes anytime soon? It would simply need to render two viewports at the same time. I can't wait to play some games on my 3DTV.
Here's a suggestion: can you make the 3D feature so we can choose different kind of 3D glasses? The ones i have are amber-blue 3D glasses (ColorCode 3-D glasses) that doesn't work with the red and blue ones.
Or maybe the red and blue 3D glasses work best for the 3D effect?
It's broken at the moment, not entirely sure why. I thought some code must have been removed by accident but that's not it. So I guess I'm just gonna narrow down the revision and figure out what's causing it (looking at the crash, seems like the DirectX fullscreen window is having focus pulled from it, which causes crashes in exclusive mode).
Edit: It's something that changed at ~r7188/r7189 that broke it. I have no idea why it's not working, almost seems like some things haven't been initialized when it comes to creating the EmuWindow (but only when the 3D Vision option is selected).
Quick Update: Seems to be crashing at D3D::Create() in Render.cpp for the DX9 plugin. Everything is taking me longer than usual because my mouse has broken, gonna be amazing with my keyboard shortcuts after this though.
Don't usually like to double post but I'm alittle bit confused right now. I've gotten 3D Vision working again... but only in the debug builds. Very disappointing, especially so because I thought I had it. I've done a clean+rebuild for both and it's still doing it. Can anyone think of a reason for this? I seem to remember an old project I was working on where uninitialized things acted differently debug and release, could that be it?
Edit: Figured out where it's going wrong, but I'm not sure why it's going wrong. When setting pp_BackBufferWidth in D3DBase, it needs to be set to the fullscreen resolution, which I'm getting using "adapters[adapter].resolutions[f].xres and yres", but in the release build, it's still getting the windowed resolution for some reason.
Edit 2: Sooo, if I remove "#ifdef __WXGTK__" from Frame.cpp, it gets the right resolution, but crashes straight away after... threading issue?
(03-18-2011, 05:03 AM)kms2061 Wrote: [ -> ]I was just wondering, is Dolphin going to support side-by-side or over-under 3D modes anytime soon? It would simply need to render two viewports at the same time. I can't wait to play some games on my 3DTV.
I was wondering the same, so today I've downloaded the source code and implemented it as I have a 3d monitor that does side-by-side.
Works pretty well, since I've adapted the code that currently does the anaglyph, though it means it has the the same problems... Basically, the 2 eyes don't match the frame being rendered. It would be great if this was sorted out as it's really disturbing; works fine when things are not moving, though.
It might be worth to add an issue entry so this is fixed at some time. For me it is a bug, as both eyes should present the same at the same time in the game. But I understand it will reduce the performance.
I understand some people think it might not be worth the trouble as there are drivers solutions, but I use TriDef and it has several side effects. I would much rather have it native.
I might have a go implementing it here for tests but I'm not an official developer and just started looking at the code, so I'm a bit lost at the moment =)
You can still submit a patch to the dev team if you achieve something nice tough

Is Nvidia 3d Vision in Dolphin Emulator 4.0.2?