Quote:-DSP produces much less buggy sound, performs A LOT better.
-There isn't one game where LLE hasn't been one of the most atrocious sounding plugins i've ever heard lmao.
I would really beg to differ on that, the LLE plugin isn't the problem with sound output with LLE, that can be blamed on the Dsound backend that produces screeching/crackling audio, even more so if the game isn't running full speed. If you could run games full speed with the LLE plugin, the OpenAL backend should produce nearly crystal clear audio.
Besides LLE solves the following issues in the following games.
- Background music doesn't ever cut out in Resident Evil Zero, Remake, Resident Evil 2, 3, 4, and Code Veronica X and outputs audio just as the real hardware does.
- No issues with music looping in Super Mario Galaxy 1/2, Zelda Twilight Princess. Music that uses the AFC decoder and AFC samples are played and looped properly with LLE unlike HLE. Fixes the grand star black screen freeze bug in Super Mario Galaxy 2 as well as the end credits issue in SMG1/SMG2.
- Fixes music in other games such as Wario World and Mario Kart Double Dash, there may be more.
The LLE plugin directly and accurately simulates/emulates the actual hardware, meaning it's much more accurate and has less issues than HLE plugin albeit the negative is that it is also a lot slower.
lle doesn't really work for me. in galaxy there's a lot of static and it sounds bad. i get around 20fps on the menu.
i might have it set up wrong, but i'm pretty sure i ripped the stuff needed from my wii correctly.
ram instead of texture actually runs nearly at the same exact fps of texture. i'll have to test that out more later.
(09-08-2010, 02:05 AM)Bigsteve3570 Wrote: [ -> ]-27-28 fps on hyrule field is not full speed.
.. You can't get more than that on current dolphin emulation even with the hack enabled. Every other area in the game plays at 30fps (which is full for the game)
Quote:-EFB copy to ram ALWAYS results in a performance hit compared to efb copy to texture.
What a load of crap. You didn't even try it then on the games xtreme2damax asked about (observatory smg1, starship smg2, twilight princess)
Efb->ram results in performance hit only in *some* games, not "always" (don't use that term if you haven't even tried it)
A lot of games (dare I say most) run full speed on both options
(09-08-2010, 02:32 AM)Ocean Wrote: [ -> ] (09-08-2010, 02:05 AM)Bigsteve3570 Wrote: [ -> ]-27-28 fps on hyrule field is not full speed.
.. You can't get more than that on current dolphin emulation even with the hack enabled. Every other area in the game plays at 30fps (which is full for the game)
Quote:-EFB copy to ram ALWAYS results in a performance hit compared to efb copy to texture.
What a load of crap. You didn't even try it then on the games xtreme2damax asked about (observatory smg1, starship smg2, twilight princess)
![[Image: s13sz7.png]](http://i53.tinypic.com/s13sz7.png)
![[Image: ibxapi.png]](http://i55.tinypic.com/ibxapi.png)
Efb->ram results in performance hit only in *some* games, not "always" (don't use that term if you haven't even tried it)
A lot of games (dare I say most) run full speed on both options
You're not understanding me.... my point about EFB copy to ram is that there IS a performance hit; obviously if you run full speed with either texture or ram it won't matter; but the fact of the matter remains that a performance hit exists.
Like I said, I can run full speed with EFB copy to ram with a majority of games; I just prefer efb copy to texture + 9x SSAA vs efb copy to ram and 4x SSAA if there are no graphical issues.
Again, I didn't say it wasn't possible to run full speed with EFB copy to ram (I easily can with AA); just that a FPS difference EXISTS.
-Running full speed with the LLE plugin @ 1080p is ridiculously hard and if your framerate ever dips below full emulation then you get the most disgusting audio.
-I don't know what you're talking about not being able to get more than 27-28 fps in Hyrule Field; I've gotten through the entire game with the 6100+ revisions and never had an instance where my emulation dropped below 100%. I had issues with Hyrule field framerate way back without the hack; aside from that one major bug I never got this "27-28 fps".
If anyone with an i7 has SMG1/SMG2, please take a screenshot of the game while playing Bowsers Lava Lair in the second world of SMG2 and the Observatory from SMG1.
That will make me feel a tad better about my expensive purchase that I'll be paying on for years to come.
As for slow LLE audio, I suppose I can live with/without it, hopefully Jack Frost will finish his work on the AFC code for the HLE plugin soon.
Quote:lle doesn't really work for me. in galaxy there's a lot of static and it sounds bad. i get around 20fps on the menu.
Besides the speed issues, I mentioned in my last reply that the static, screeching and crackling is due to the poorly implemented Dsound backend. Using the OpenAL backend should give nearly crystal clear audio. The only issue is that audio smoothing was never implemented into the LLE plugin or OpenAL backend so audio skips or there are brief pauses of silence so the audio stays in sync with the video.
(09-08-2010, 02:45 AM)Xtreme2damax Wrote: [ -> ]If anyone with an i7 has SMG1/SMG2, please take a screenshot of the game while playing Bowsers Lava Lair in the second world of SMG2 and the Observatory from SMG1.
That will make me feel a tad better about my expensive purchase that I'll be paying on for years to come.
As for slow LLE audio, I suppose I can live with/without it, hopefully Jack Frost will finish his work on the AFC code for the HLE plugin soon.
Quote:lle doesn't really work for me. in galaxy there's a lot of static and it sounds bad. i get around 20fps on the menu.
Besides the speed issues, I mentioned in my last reply that the static, screeching and crackling is due to the poorly implemented Dsound backend. Using the OpenAL backend should give nearly crystal clear audio. The only issue is that audio smoothing was never implemented into the LLE plugin or OpenAL backend so audio skips or there are brief pauses of silence so the audio stays in sync with the video.
I tried it with Openal backend; it was the farthest thing from "crystal clear" audio and sounded just as bad as the dsound backend. Even at full speed emulation. I only tried Super smash brawl and LOZTP though.
Dolphin won't utilize SLI; and any i7 processor is kickass. OC that thing and you're set for a very long time. You should not run into any problems as long as you set up each game individually.
(09-08-2010, 02:39 AM)Bigsteve3570 Wrote: [ -> ]-I don't know what you're talking about not being able to get more than 27-28 fps in Hyrule Field; I've gotten through the entire game with the 6100+ revisions and never had an instance where my emulation dropped below 100%. I had issues with Hyrule field framerate way back without the hack; aside from that one major bug I never got this "27-28 fps".
Do tell what magical revision you are using that gives 100% speed in hyrule field even with the hack turned on
It's nothing, just one of the oldest bugs in the emulator, but if you say so, sure... Do share..
Screenshots would be nice too.
And I'm not talking pre-2nd temple
(09-08-2010, 03:20 AM)Ocean Wrote: [ -> ] (09-08-2010, 02:39 AM)Bigsteve3570 Wrote: [ -> ]-I don't know what you're talking about not being able to get more than 27-28 fps in Hyrule Field; I've gotten through the entire game with the 6100+ revisions and never had an instance where my emulation dropped below 100%. I had issues with Hyrule field framerate way back without the hack; aside from that one major bug I never got this "27-28 fps".
Do tell what magical revision you are using that gives 100% speed in hyrule field even with the hack turned on 
It's nothing, just one of the oldest bugs in the emulator, but if you say so, sure... Do share..
Screenshots would be nice too.
And I'm not talking pre-2nd temple
Factor in our difference in system specs as to why I get better performance? Assuming you're running with 1080p/4xSSAA/16xaf/efb copy to texture).
-I7 Xeon x3440 @ 4.4ghz w/ ht (ht on or off does not effect framerate)
-ati 5870 1000/1300 clock speeds
-4 gigs ddr3 1760 mhz 7-7-7-24 timings
-Asrock p55 extreme mobo
I can't maintain over 23-24 fps with 9xSSAA with efb copy to ram and with efb copy to ram w/ 4x SSAA my fps without any action on screen is just over full speed emulation (barely). Once some baddies and effects are thrown down I drop under full speed emulation in Hyrule field.
BigSteve, I don't think you read my post properly and are nitpicking a bit.
The OpenAL backend
is more clear with LLE than the Dsound backend, however there is skipping or brief pauses of silence so the audio can keep in sync with the video, this is because audio smoothing has not been implemented for the LLE plugin or OpenAL backend yet. There won't be the ear popping crackling or screeching like there is with the Dsound backend. Now if we could run games with the LLE plugin at full speed it should output audio near perfect, or much better than the Dsound backend.
I can capture a quick video and show you the difference between the LLE OpenAL and LLE Dsound, so long as it doesn't destroy my FPS while recording the video.
I think someone forgot to post these:
Quote:If anyone with an i7 has SMG1/SMG2, please take a screenshot of the game while playing Bowsers Lava Lair in the second world of SMG2 and the Observatory from SMG1.
That will make me feel a tad better about my expensive purchase that I'll be paying on for years to come.
(09-08-2010, 03:33 AM)Xtreme2damax Wrote: [ -> ]BigSteve, I don't think you read my post properly and are nitpicking a bit. 
The OpenAL backend is more clear with LLE than the Dsound backend, however there is skipping or brief pauses of silence so the audio can keep in sync with the video, this is because audio smoothing has not been implemented for the LLE plugin or OpenAL backend yet. There won't be the ear popping crackling or screeching like there is with the Dsound backend. Now if we could run games with the LLE plugin at full speed it should output audio near perfect, or much better than the Dsound backend.
I can capture a quick video and show you the difference between the LLE OpenAL and LLE Dsound, so long as it doesn't destroy my FPS while recording the video.
Nah, it's fine. I believe ya, just my experience with LLE is horrid regardless. I must need different/better .bin files to place in my sys folder. Actually, i'm pretty certain now that that is my problem with it (audio is so staticy/choppy) even with full emulation. I'll just need to hunt better on google for the right files lol.
HLE isn't too bad though with the games I have. Super smash bros brawl cutscenes, super mario galaxy 2 music not looping, overpowering LOZTP music volume (bandaid fix for that though

) are the worst offenders.