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Full Version: Def Jam: FFNY almost working perfect! r6081
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So I grabbed r6081 the other day, and lo and behold, Def Jam: FFNY is actually working really well!

Story mode works good so far, done about 5-6 fights. Battle mode works fine. Loading into a fight takes just a little longer than it does on the 'cube.

I'm getting an average of about 45fps right now, 60 is optimal for this game, but even at 45 it's fine. I'm on x86 tho, so x64 users may find better performance.

Only real issue is the audio. Voice audio for cut scenes and during fights is non existent. I think some music is missing as well, but general sound effects are working, such as the sound made when hitting someone in the face with a pool cue!

BTW, this game looks freaking SICK in HD. Hard to believe it's a Gamecube game and not a 360 title. IMO it looks better than that nightmare Def Jam game that came out on the 360 a few years ago (I don't remember the name of it, I just remember that it was in the top ten worst games I have ever played).

Anybody have any ideas on the audio, or is it just a wait and see what happens sort of thing?
Can you post your settings cause mine crashes at the beggining of a figth or around there! Thanks

Forgot to tell you am using x64-r6103

SPKY

yea, same problem here

KapitaenM

Easy fix, I found this:

If you have set an ISO directory and can see all of your listed games, right-click Def Jam FFNY's entry and select Properties from the drop-down menu.
First tab, GameConfig, has a "Watermark tightness" setting. I think the default is 50 or something. Set it to 1000.
thanks, i'll give it a shot
So I set it to 1000 and I'm able to watch the movies now. When I try to pick my first fight, the game freezes on me. Were you able to keep playing?
Not working for me... Unable to Strech Data to Buffer... Sad
I want to play this Game again so badly... please help.
I just tried it out on the latest build, still working for me, little slower right now than with previous builds but getting about 40-55fps so not bad.

Only settings I changed for it was to set EFB copy to texture, otherwise it's just the default settings (usually. I'll have to mess around with it now to get it back to 60fps). Not sure why others can't get it working.
hmm that strange...
then why it freeze at battle screen :/
I don't know what to tell you, only thing I forgot to mention was that I use DX9 plugin, but I'm guessing most everybody is using it anyways.

Only thing i could suggest is rip the game again, maybe something went wrong with it? Seems unlikely tho, but otherwise I don't know why it won't work for y'all.

Good luck! Smile
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