(08-02-2010, 11:42 PM)gutekunst Wrote: [ -> ] (08-02-2010, 10:49 PM)drakex99 Wrote: [ -> ] (08-02-2010, 10:23 PM)Hero Wrote: [ -> ]Honestly, the dolphin 2.0 candidate runs everything a lot faster. I'd love the new dx9 plugin but it makes it crash. My question, is why does this emulator get slower with every reversion?
I cannot run melee sa2b anymore at full speed. I even get lag in LoZ four swords and that game isn't even 3d.
depends on game, plugins, settings, your rig, and there is a lot of games that are more stable on recent revisions, some games are faster, others are slower, some games now dont hang anymore, and in specific cases you will need a specific revision that 2.0 dolphin cant emulate or have serious crash problems.
dolphin 2.0 its the official stable version, revisions are versions that have been modified 24/7/52/365
2.0 have bugs like any and it was modified by normal developers.. its just a revision 'snapshot' of good build. newer rev like6020 is better than 2.0 in many case
New rev. test: all pal (netherlands) except sonic riders
Bleach Shattered Blade: seems to be slow.
Mario Kart Wii: runs 70% but used to run 90-100% in 51xx rev.
Muramasa: runs perfect.
Okami: can't start new game.
FFCC Crystal Bearers: lot of slowdown, music hangs, graphic distortion.
New Super Mario Bros.: sometimes speed 100% but is slow...
Pokémon Battle Revolution: doesn't utilize pc power fully. 70% at menu? wtf?
Pokémon Colosseum: Music hiccups.
Shadow The Hedgehog: slow 66% and graphical glitches .
Smash Bros. Brawl: runs almost perfect (result bug).
Sonic Adventure 2 Battle: 50-60% speed.
Sonic and the Black Knight: slow, doesn't use full power (66%).
Sonic Riders ZG at rev. 5997 it ran perfect.
Sonic Unleashed: movement stuck sometimes, runs slow on DX9, 'crashes' sometimes.
Super Mario Galaxy: runs very nice.
Super Mario Sunshine: runs very nice.
Melee: slowdown since last rev. but can still play 90% with 4 players.
Tatsunoko: graphical glitches but runs fine.
Wind Waker: perfect; except cutscene music glitched
Twilight Princess: Some places like Hyrule Field run slower than usual, some music (ending)
will not play.
Secret Rings: slowdown now and then.
General problem: cutscenes tested in Brawl, Sonic Adventure, ShadowTH run slow.
result: 'minor' music glitch, maximum slowdown: 60% -> plugins broken, cannot run all games.
Difference Dolphin 2.0 (r53xx): much slower, Mario Galaxy graphical glitch fixed, opencl
compensates for slowdown but still not optimal, wiimotenew plugin...that's it...
Only plus new rev get from me is wiimotenew plugin...lol (and netplay, though I don't use)