Hi
My hardware specification:
2 x Intel Xeon x5680 (3.33ghz) CPUs;
1 x EVGA GTX480SC;
Microsoft XBox 360 controller for Windows.
I wanted to verify if the emulator (v2.0 64 bit) runs slowly no matter the hardware being used. I have tweaked the settings slightly and games appear to run at a reasonable speed during starting sections such as title screens but slow down 'in game'.
Your rig can run anything and everything at full speed even at maximum anti-aliasing or any other combination of settings, don't worry.
You simply have misconfigured dolphin. Use this checklist:
Plugin? -> Change from opengl to dx9
Use JIT recompiler
Turn framelimit to off or auto, switch off audio throttle
Enable efb copy to
texture
Check here for more.
http://www.dolphin-emu.org/performance.html
Also, while you are at the site, get a more recent revision than 2.0. The current one is 5992.
(07-29-2010, 05:41 PM)Ocean Wrote: [ -> ]Your rig can run anything and everything at full speed even at maximum anti-aliasing or any other combination of settings, don't worry.
You simply have misconfigured dolphin. Use this checklist:
Plugin? -> Change from opengl to dx9
Use JIT recompiler
Turn framelimit to off or auto, switch off audio throttle
Enable efb copy to texture
Check here for more. http://www.dolphin-emu.org/performance.html
Also, while you are at the site, get a more recent revision than 2.0. The current one is 5992.
Anything above 2.0 doesn't have efb to ram which is necessary to switch on sometimes to get through in-game bugs.
(07-30-2010, 10:17 AM)shade3134 Wrote: [ -> ]Anything above 2.0 doesn't have efb to ram which is necessary to switch on sometimes to get through in-game bugs.
:? There is still EFB copy to Ram after 2.0.
(07-30-2010, 10:41 AM)Billiard26 Wrote: [ -> ] (07-30-2010, 10:17 AM)shade3134 Wrote: [ -> ]Anything above 2.0 doesn't have efb to ram which is necessary to switch on sometimes to get through in-game bugs.
:? There is still EFB copy to Ram after 2.0.
Really? The rev I had (5910 and 5945) didn't have it.
Yeah there's none, in dx11 plugin.