Dolphin, the GameCube and Wii emulator - Forums

Full Version: Gecko Codes / Ocarina Codes work
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Thanks, now Dolphin can use Gecko codes / Ocarina codes.
Gecko Codes / Ocarina Codes work on Dolphin-r5931 up above. i had tried it.

nice work Dolphin Teams & keep up the good work.Smile
Yes revision 5930 & upwards contains support for gecko for the first time, thanks to Billiard26.
Indeed, I gave it a brief test last night. Smile

[Image: crYQm.png]

Curiously enough, there was a single Gecko code that I had before, that would work as a AR code for Brawl, unrestricted camera. Weird huh?
(07-22-2010, 11:58 PM)RupeeClock Wrote: [ -> ]Curiously enough, there was a single Gecko code that I had before, that would work as a AR code for Brawl, unrestricted camera. Weird huh?

Yes, the very simplest codes (memory patches) will work on both AR and Gecko.
I suppose I made a silly here.
http://www.youtube.com/watch?v=gTRPmQY2JtA

It's silly things like these why I love toying with the likes of AR/Gecko codes.
cool! Tongue
problem with code which worked before in memory patches (on frame) part

check picture

it does not work in memory patch or gecko codes part any more.
when enabled in gecko it just trows bunch of errors "maybe not supported code yet" etc..on memory patch it just don't work at all anymore.

also due to extensive amount of codes under that game(monster hunter
used option to dl wiird codes from web via button) when scrolling game lists it slow downs and start like jumping when that game comes in middle list.it would be nice to have option to <Clear> unwanted codes.