Dolphin, the GameCube and Wii emulator - Forums

Full Version: Super Mario Galaxy (1/2) Sound - Needs Developer Feedback
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^ lol, speaking of spam
I might try to do a bit more testing and experimenting today, I just need a better idea what the issue is with the AFC looping hack so I know where to look. I also need some ideas/suggestions for things to try, then I could try throwing some things together. I think I am going to start studying more C/C++ and read up on the documentation so I can hopefully have a better idea of what to do.

I'm going to try debugging SMG later today, to see if it is generating the same output regarding the AFC decoder when music stops looping. I just hope that the information I've provided so far will be useful to the developers. Smile
xtreme2damax, I am software engineer, and do alot of C \ C++ if you need support there.

will pm you my messenger maybe I could be some help
super mario galaxy sounds wayyyy better in the new rev...great job guys ;P
uuuuuh...huh?
it does for me...the sound isnt choppy and sounds are there that werent emulated before....im talkin about super mario galaxy 1
u just got few more fps obviously ,sound was never chopy in smg 1
for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960.
yea i got tht problem too...when i started using the new rev smg 1 started crashing randomly...idk y tho
(07-28-2010, 04:17 AM)emu-muncher Wrote: [ -> ]for me the latest rev (r5984) keeps crashing in smg 1. also i lose a few fps compared to r5960.

Should be faster, recent commits added some JIT optimizations which should have sped things up a bit. Double check your configuration, everyone else is reporting slightly better speeds over previous revisions.

Nothing can be done about the crashes yet, thank Ayuanx for that who has conveniently disappeared again after breaking something. Setting the watermark to 500 seems to work fairly well, only crashes for me once in a while.
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