Dolphin, the GameCube and Wii emulator - Forums

Full Version: Resident Evil 4 Hi-Rez Textures!!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
So do we download each texture pack? Or is there just one? =p These are so cool thanks
(11-09-2010, 04:11 AM)hungry man Wrote: [ -> ]So do we download each texture pack? Or is there just one? =p These are so cool thanks

Download each one. There are something like 2700 total textures within the 11 zip files posted. There are some overlaps within the files; maybe 100 or so.
I managed to compress the 11 files down into a single split archive under 500 MB. (~642MB uncompressed)
You will want to get the latest version of 7z zip for these. http://www.7-zip.org/

http://www.mediafire.com/?orhvjb9gj53931x
http://www.mediafire.com/?n8r9607ztpy9v8e
http://www.mediafire.com/?v53q2dgpja662lv
http://www.mediafire.com/?1x0kfjuf3b9wvz4
http://www.mediafire.com/?0dza9s77lvhy4pq

Once you download them all, just right click 7z>extract here and you will have your RB4E08 folder with all 2744 textures in it. Much easier than moving the content of 11 files into a folder. (some of them unzip to a different folder)

I just finished beating the game for the first time in dolphin, and finally got the textures working, they are pretty nice.
However there are still some missing. Do you not have higher res versions of those? What about the intro screens (pre-start menu)? Replacing those would make the game look more professional, and make it easier to see if the high res textures are turned on.
(11-10-2010, 09:18 PM)Bill F Wrote: [ -> ]I just finished beating the game for the first time in dolphin, and finally got the textures working, they are pretty nice.
However there are still some missing. Do you not have higher res versions of those? What about the intro screens (pre-start menu)? Replacing those would make the game look more professional, and make it easier to see if the high res textures are turned on.

Bill F good job, I will finish the final chapter and the chapter 5-4.
About the intro screens, as I said before I can not because these screens are same to the pc version, I did not create any of these textures (who created the modder was named Albert G) I just rename it to run on dolphin.
If someone wants to change the main menu, menu options, make that because I can not.
Part 12 added. (Chapter 5-4 Complete)Wink

http://www.mediafire.com/download.php?85i5k8g28js2y99 Part 12
So the total should be 3,060 textures now?
(11-12-2010, 11:01 PM)Bill F Wrote: [ -> ]So the total should be 3,060 textures now?

No, missing the final chapter and Separate Ways.
Part 13 added. (Final Chapter Complete)
Leon Scenario complete.SmileWinkBig GrinTongueCool
http://www.mediafire.com/download.php?wydwfl47r7jdfbb part 13
The new svn (r63xx) continue with the textures in this format: RB4E08_XXXXXXX_-YYYYYYY_ZZ.png.Sad

Could someone tell the devs about it.
One of those revs (r6288 or r6291), broke it.
I think it was the r6288 because of these two modifications.
Modify /trunk/Source/Core/VideoCommon/Src/HiresTextures.cpp
Modify /trunk/Source/Core/VideoCommon/Src/HiresTextures.h
http://code.google.com/p/dolphin-emu/source/detail?r=6288
http://code.google.com/p/dolphin-emu/source/detail?r=6291
If someone can reverse (or solve) it.
I would be very grateful.Big Grin
Another issue.
There is a sound problem in RE4 Wii and GC, the echo.
Sound echo in the voices etc.. (This only exists on the GameCube and the Wii, PS2 does not have an echo in the voices etc and the PC version I think it also does not)
Maybe DSP HLE does not support the sound with echo yet.
(11-13-2010, 10:23 AM)hyperspeed Wrote: [ -> ]Part 13 added. (Final Chapter Complete)
Leon Scenario complete.SmileWinkBig GrinTongueCool
http://www.mediafire.com/download.php?wydwfl47r7jdfbb part 13
The new svn (r63xx) continue with the textures in this format: RB4E08_XXXXXXX_-YYYYYYY_ZZ.png.Sad

Could someone tell the devs about it.
One of those revs (r6288 or r6291), broke it.
I think it was the r6288 because of these two modifications.
Modify /trunk/Source/Core/VideoCommon/Src/HiresTextures.cpp
Modify /trunk/Source/Core/VideoCommon/Src/HiresTextures.h
http://code.google.com/p/dolphin-emu/source/detail?r=6288
http://code.google.com/p/dolphin-emu/source/detail?r=6291
If someone can reverse (or solve) it.
I would be very grateful.Big Grin
The change should not be revert, it changes the hash value using long int to name the texture. So, to reduce texture collide with same name.
Your texture pack part5 also has some texture collide with part2.
You can create a special build using the old naming method but I don't think devs will revert this...
BTW, do you have issue 3432 in this game?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24