(11-14-2010, 05:13 AM)blackJade Wrote: [ -> ]The change should not be revert, it changes the hash value using long int to name the texture. So, to reduce texture collide with same name.
Your texture pack part5 also has some texture collide with part2.
You can create a special build using the old naming method but I don't think devs will revert this...
BTW, do you have issue 3432 in this game?
Maybe the devs could add an option for it, to use the old dump mode and old hires texture loading mode.(Rename more than 3000 files is not easy)
(11-14-2010, 05:13 AM)blackJade Wrote: [ -> ]BTW, do you have issue 3432 in this game?
Unfortunately yes, that seems to be an old issue in all revs.
I'm having no luck getting the pack to work.
I have Resident Evil 4 Wii Edition (NTSC, RB4E08 one) and tried different revisions of Dolphin (even the r6254 one that "hyperspeed" recomended with his settings) and the pack is not loading.
I read the thread carefully and followed the procedure to get this to work and no luck... and yes, the folder "RB4E08" is inside Dolphin in: \User\Load\Textures
Need any advice in getting this to work.
My pc spec:
CPU: E8200
GPU: GTS 250 1GB
2GB Ram
Win XP Professional (32 bit)
(11-15-2010, 04:15 PM)Resus Wrote: [ -> ]I'm having no luck getting the pack to work.
I have Resident Evil 4 Wii Edition (NTSC, RB4E08 one) and tried different revisions of Dolphin (even the r6254 one that "hyperspeed" recomended with his settings) and the pack is not loading.
I read the thread carefully and followed the procedure to get this to work and no luck... and yes, the folder "RB4E08" is inside Dolphin in: \User\Load\Textures
Need any advice in getting this to work.
My pc spec:
CPU: E8200
GPU: GTS 250 1GB
2GB Ram
Win XP Professional (32 bit)
Try 64bit version.(Only tested on 64bit)
FatJacky said I am only able to get this to work on 64 bit builds, not x86.
I see... it only works in 64-bit then.
I tried this pack in my brother computer which have Win 7 64-bit and it worked, guess 32-bit users gonna bite the dust in this one =/
You just do the Great thing & this HI-Rez Textures can use on DOLPHIN REV6478? becuse it "FIXED" Issue3432 link:http://code.google.com/p/dolphin-emu/issues/detail?id=3432
(11-29-2010, 03:13 AM)konsuper Wrote: [ -> ]You just do the Great thing & this HI-Rez Textures can use on DOLPHIN REV6478? becuse it "FIXED" Issue3432 link:http://code.google.com/p/dolphin-emu/issues/detail?id=3432
This Issue is not related to the hires textures.
The only way is to rename all (3500 files) to play with r64XX.
Another way the devs would add an option to use the old load hires textures and old dump textures.(of r6287)
(11-29-2010, 08:07 AM)hyperspeed Wrote: [ -> ] (11-29-2010, 03:13 AM)konsuper Wrote: [ -> ]You just do the Great thing & this HI-Rez Textures can use on DOLPHIN REV6478? becuse it "FIXED" Issue3432 link:http://code.google.com/p/dolphin-emu/issues/detail?id=3432
This Issue is not related to the hires textures.
The only way is to rename all (3500 files) to play with r64XX.
Another way the devs would add an option to use the old load hires textures and old dump textures.(of r6287)
Rename them to what? RE4 works wonders on recent rev's so it's high priority. Maybe this could be solved with a small batch script?
I think this project deservers a new topic, or better, a whole new forum board for hi-res textures!
(11-30-2010, 01:02 AM)fagoatse Wrote: [ -> ]Rename them to what?
This. Perhaps we could help rename them if we knew to what!

(12-02-2010, 03:38 AM)blackJade Wrote: [ -> ]Alright, for those who want to use hyperspeed's patch in the latest revision, use this build.
http://www.mediafire.com/?p34resnuarrw8z5
@ BlackJade, you are amazing, thank you, now we can play with the fog perfect, DX11

, and more,

thank you very much @ blackJade.

@ blackJade +9999999999999999 for this work.
