Dolphin, the GameCube and Wii emulator - Forums

Full Version: can't get pass the 1st grand star
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(07-13-2010, 12:15 AM)NeoBrain Wrote: [ -> ]Make sure to enable Panic Handlers, so that you actually see an error message on fatal errors.
Always do.
Basically, Mario grabs the grand star, it fades to black where you should return to the hub, but instead it stays black.
But Dolphin doesn't freeze, you can still open the Home menu.
DSP Needs work, according to skid nakee is busy with real life and Lord Mark, despite still being around, is not as active as before nor is it known if he has been working on reverse engineering of the DSP. DSP HLE is not being bothered with anymore according to skid, he and Lord Mark offered to work on enhancing DSP-HLE but ector said not to bother since the focus is now on DSP-LLE JIT. DSP-LLE actually outputs music and sound more correctly that DSP-HLE despite the crackling and slower output when the game isn't running full speed. Music in Super Mario Galaxy and Zelda Twilight Princess is looping correctly without stopping, there is also no grand star freeze with DSP-LLE. The only thing that really makes DSP-LLE a pain to use is that it is much slower than DSP-HLE right now, which is why the developers were working on LLE JIT. Someday this might be different once LLE JIT is being worked on again, I am just anxious for this progress with sound emulation to occur. Wink
(07-13-2010, 02:01 AM)Xtreme2damax Wrote: [ -> ]DSP Needs work, according to skid nakee is busy with real life and Lord Mark, despite still being around, is not as active as before nor is it known if he has been working on reverse engineering of the DSP. DSP HLE is not being bothered with anymore according to skid, he and Lord Mark offered to work on enhancing DSP-HLE but ector said not to bother since the focus is now on DSP-LLE JIT. DSP-LLE actually outputs music and sound more correctly that DSP-HLE despite the crackling and slower output when the game isn't running full speed. Music in Super Mario Galaxy and Zelda Twilight Princess is looping correctly without stopping, there is also no grand star freeze with DSP-LLE. The only thing that really makes DSP-LLE a pain to use is that it is much slower than DSP-HLE right now, which is why the developers were working on LLE JIT. Someday this might be different once LLE JIT is being worked on again, I am just anxious for this progress with sound emulation to occur. Wink
In latest rev. the HLE works to pass the grand stars....
No it doesn't, at least not with sound enabled. If so, you are thinking of another issue, revision 5870 fixed a completely different issue with black screens related to the viewport and DX9. The grand star freeze is an audio issue and as far as I am aware, there hasn't been any DSP/Audio related commits that would fix this issue.
i try to play with DSP LLE plugin but i need two files to work with it :
dsp_rom.bin and dsp_coef.bin .
help me please
You need to rip them from your GC.
You need to dump those from an actual console. My understanding, is that until they can "emulate" those files, they can't actually distribute them officially, since that's misuse of the Nintendo's EULA.

Thanks for the info Xtreme2damax, I was wondering about all of that stuff.
Unfortunately i don't have a real console so i have to search for other ways to pass to the world two
guys , those solutions did not work even the last build ..
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Core 2 Quad @ 2.4GHz, 4GB DDR3 Ram, Nvidia Geforce 9800gtx 512 Mb , Windows 7 ultimate 64-bit
Turn off the sound in the HLE plugin Wink.
cant anyone post a save file after that level?
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