12-31-2010, 03:35 AM
12-31-2010, 02:19 PM
I don't think that D-Tools will work with compressed iso files. I also found that disabling Lock threads to cores and DSPLLE on thread helps FPS quite a bit for me (on Starfox Assault, anyway - I'm almost getting fullspeed where before I was getting around 20 FPS or 20% speed - I don't remember which, but either way, it's poor performance, LOL). Truly, to anyone who may think that their computer is too slow to play Wii or Gamecube games, just keep messing around with the settings - you may just stumble on the perfect settings.
02-22-2011, 12:50 AM
(12-31-2010, 02:19 PM)SolarLune Wrote: [ -> ]I don't think that D-Tools will work with compressed iso files. I also found that disabling Lock threads to cores and DSPLLE on thread helps FPS quite a bit for me (on Starfox Assault, anyway - I'm almost getting fullspeed where before I was getting around 20 FPS or 20% speed - I don't remember which, but either way, it's poor performance, LOL). Truly, to anyone who may think that their computer is too slow to play Wii or Gamecube games, just keep messing around with the settings - you may just stumble on the perfect settings.
that is exactly what i did i just fiddled with the settings A LOT and now i'm playing a lot of games i couldn't play before using these tricks i posted here and messing with the settings

02-22-2011, 01:32 AM
hello, good for windows.
At this time is use linux 64, because i have some low speed in xp/32 bits.
Is Windows Seven 64bits is more faster then windows xp 32 ?
Thankx
At this time is use linux 64, because i have some low speed in xp/32 bits.
Is Windows Seven 64bits is more faster then windows xp 32 ?
Thankx
02-22-2011, 09:05 AM
(02-22-2011, 01:32 AM)karnajh Wrote: [ -> ]hello, good for windows.
At this time is use linux 64, because i have some low speed in xp/32 bits.
Is Windows Seven 64bits is more faster then windows xp 32 ?
Thankx
In that case yes, because Win7 is 64 bit and WinXP is 32bit, 64bit is more fast,you need 2GB RAM for use Win7 64bit(Minimum).

02-22-2011, 04:18 PM
Question.
why has this shit thread full of crap information from the start still not deleted?
why has this shit thread full of crap information from the start still not deleted?
Rexx
05-07-2011, 05:07 AM
Hey noob here, but can anyone else see the optimal property setting for the games (Option 8 I think). It's tiny on my screen and I can't figure out a way to make readable
05-07-2011, 05:38 AM
(02-22-2011, 04:18 PM)Squall Leonhart Wrote: [ -> ]Question.
why has this shit thread full of crap information from the start still not deleted?
i think it needs to be derailed real good before it happens
05-07-2011, 12:37 PM
...
OPTION 1 - This won't do much at all. You'll give Dolphin a higher priority and will just restart Windows Explorer. Unless you're already at max CPU usage, a higher priority won't change anything since the processor has room to spare. If you're at max CPU usage and give Dolphin a higher priority, the rest of the system may suffer, but that's rare.
OPTION 2 - Snake oil.
OPTION 3 - I've used RAM disks before. They're for loading stuff super fast, not for juicing out extra FPS. You wouldn't see any gains here.
OPTION 4 - Unless you're explicitly overheating causing the processor to throttle, this won't make the slightest difference in the world. If your CPU's overheating, there's a lot to look at before undervolting.
OPTION 5 - Once again, completely not worth it. Just because it's using CPU doesn't mean it's negatively affecting performance. For example, I have World of Warcraft running in the background right now using about 13% of my i7. If I were to run a javascript benchmark in Firefox, I would get similar results as there isn't any heavy use of additional cores.
Services are near the bottom on the list of CPU-intensive applications. Any gains from disabling them would be immeasurable unless there was a specific problem occurring.
OPTION 6 - Just like the RAM disk, this has no actual benefit to framerates. If that were the case, wouldn't Nintendo's games be slow as hell when running off a disk?
OPTION 7 - *facepalm*
Doing this can significantly hinder a system's performance, particularly if you don't have a terribly high amount of memory to spare. What this does is unload system's from RAM to virtual memory when they're running in the background. Of course, as Dolphin's truly running in the background, this doesn't do anything for performance. The only possible areas you would see gains would be in fullscreen applications that you alt-tab into and out of frequently, and even then - like everything else in this guide - the difference would be immeasurable.
OPTION 8 - There are plenty of Dolphin-specific configuration settings that can affect performance. There are already plenty of thorough and detailed guides out there that cover this, though. Also, note that completely disabling the safe texture cache can cause a plethora of issues for specific titles; disabling it altogether isn't the brightest idea. Heck, I wouldn't be surprised if a lot of "bug reports" that are submitted show up just because the reporter didn't make use of the option.
OPTION 1 - This won't do much at all. You'll give Dolphin a higher priority and will just restart Windows Explorer. Unless you're already at max CPU usage, a higher priority won't change anything since the processor has room to spare. If you're at max CPU usage and give Dolphin a higher priority, the rest of the system may suffer, but that's rare.
OPTION 2 - Snake oil.
OPTION 3 - I've used RAM disks before. They're for loading stuff super fast, not for juicing out extra FPS. You wouldn't see any gains here.
OPTION 4 - Unless you're explicitly overheating causing the processor to throttle, this won't make the slightest difference in the world. If your CPU's overheating, there's a lot to look at before undervolting.
OPTION 5 - Once again, completely not worth it. Just because it's using CPU doesn't mean it's negatively affecting performance. For example, I have World of Warcraft running in the background right now using about 13% of my i7. If I were to run a javascript benchmark in Firefox, I would get similar results as there isn't any heavy use of additional cores.
Services are near the bottom on the list of CPU-intensive applications. Any gains from disabling them would be immeasurable unless there was a specific problem occurring.
OPTION 6 - Just like the RAM disk, this has no actual benefit to framerates. If that were the case, wouldn't Nintendo's games be slow as hell when running off a disk?
OPTION 7 - *facepalm*
Doing this can significantly hinder a system's performance, particularly if you don't have a terribly high amount of memory to spare. What this does is unload system's from RAM to virtual memory when they're running in the background. Of course, as Dolphin's truly running in the background, this doesn't do anything for performance. The only possible areas you would see gains would be in fullscreen applications that you alt-tab into and out of frequently, and even then - like everything else in this guide - the difference would be immeasurable.
OPTION 8 - There are plenty of Dolphin-specific configuration settings that can affect performance. There are already plenty of thorough and detailed guides out there that cover this, though. Also, note that completely disabling the safe texture cache can cause a plethora of issues for specific titles; disabling it altogether isn't the brightest idea. Heck, I wouldn't be surprised if a lot of "bug reports" that are submitted show up just because the reporter didn't make use of the option.
05-09-2011, 02:05 AM
Dolphin can be programmed so that it uses less processor and a little more processor video card?
