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Full Version: Hyrule Field Slowdown Observation
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Unlikely. Those have been around forever. Just use openGL or d3d9 for now.
I have converted kiesel's nop patches into the Dolphin game.ini patch format and have found the offsets for the NTSC-U versions. Paste the appropriate version into the game ini to enable the speed hack in versions later than Dolphin 4.0-646.




GameCube NTSC-U
GZ2E01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003D50C:dword:0x60000000
0x8003D528:dword:0x60000000
0x8003D540:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D5B8:dword:0x60000000
0x8003D5D4:dword:0x60000000
0x8003D5EC:dword:0x60000000
0x8003D608:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


Wii NTSC-U
RZDE01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040DE8:dword:0x60000000
0x80040E04:dword:0x60000000
0x80040E1C:dword:0x60000000
0x80040E38:dword:0x60000000
0x80040E90:dword:0x60000000
0x80040EAC:dword:0x60000000
0x80040EC4:dword:0x60000000
0x80040EE0:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


GameCube PAL
GZ2P01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003d63c:dword:0x60000000
0x8003d658:dword:0x60000000
0x8003d670:dword:0x60000000
0x8003d68c:dword:0x60000000
0x8003d6e8:dword:0x60000000
0x8003d704:dword:0x60000000
0x8003d71c:dword:0x60000000
0x8003d738:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------


Wii PAL
RZDP01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040eb4:dword:0x60000000
0x80040ed0:dword:0x60000000
0x80040ee8:dword:0x60000000
0x80040f04:dword:0x60000000
0x80040f5c:dword:0x60000000
0x80040f78:dword:0x60000000
0x80040f90:dword:0x60000000
0x80040fac:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------

leijlo

My experience, using Dolphin newest releases, it result total unplayable using dx 11 and open gl in Hyrule field and it is slower than dx 9 practically everywhere.

Using version 4.0.2 and dx9 backend, the game is very playable, ZTP hack is checked , and in Hyrule field i've got 20- 25 fps, and fps during all other parts.
But if I choose HLE emulation even in Hyrule field I get 30 fps!

The only notable difference I see using DX 11 is the map that is clearer and more defined than Dx9.

This is my specs:
i5 2500 K @ 4,3 - Nvidia GTX 470 , 8 GB Ram Corsair 1600, Windows 8.1 x64
Learn to read please.

A hack was removed from the game at some point. Seriously, if you had checked the post right above yours, you'd see a solution that is better than the old hack!
But I'd like to see if the hack would still provide a speedup which this AR codes Wink
Also, I think this AR codes + 4.0 would be nice Big Grin
Hyrule field is the final boss of Dolphin, once we fix that then it's smooth sailing, until another problem.
The final boss is zfreeze.
Rogue Squadron...
I forgot to check it on the Patches tab...silly me. Now I get pull FPS even with LLE. Thanks skid!
Not working for me. Tried inputting the code for the NTSC-U version (RZDE01) into that ini in the Gameconfig folder, with the patch checked, and the game won't start.

Should be the correct version. Latest dolphin build. What am I doing wrong? The game starts with the patch unchecked. Am I editing the wrong ini file?

Edit: Most notably, I get a "poke z not implemented" error when starting, and then just a black screen with 0 FPS.