Unlikely. Those have been around forever. Just use openGL or d3d9 for now.
I have converted kiesel's nop patches into the Dolphin game.ini patch format and have found the offsets for the NTSC-U versions. Paste the appropriate version into the game ini to enable the speed hack in versions later than Dolphin 4.0-646.
GameCube NTSC-U
GZ2E01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003D50C:dword:0x60000000
0x8003D528:dword:0x60000000
0x8003D540:dword:0x60000000
0x8003D55C:dword:0x60000000
0x8003D5B8:dword:0x60000000
0x8003D5D4:dword:0x60000000
0x8003D5EC:dword:0x60000000
0x8003D608:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------
Wii NTSC-U
RZDE01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040DE8:dword:0x60000000
0x80040E04:dword:0x60000000
0x80040E1C:dword:0x60000000
0x80040E38:dword:0x60000000
0x80040E90:dword:0x60000000
0x80040EAC:dword:0x60000000
0x80040EC4:dword:0x60000000
0x80040EE0:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------
GameCube PAL
GZ2P01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x8003d63c:dword:0x60000000
0x8003d658:dword:0x60000000
0x8003d670:dword:0x60000000
0x8003d68c:dword:0x60000000
0x8003d6e8:dword:0x60000000
0x8003d704:dword:0x60000000
0x8003d71c:dword:0x60000000
0x8003d738:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------
Wii PAL
RZDP01.ini
-----------------cut here--------------------------
[OnFrame]
$Hyrule Field Speed Hack
0x80040eb4:dword:0x60000000
0x80040ed0:dword:0x60000000
0x80040ee8:dword:0x60000000
0x80040f04:dword:0x60000000
0x80040f5c:dword:0x60000000
0x80040f78:dword:0x60000000
0x80040f90:dword:0x60000000
0x80040fac:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
-----------------cut here--------------------------
My experience, using Dolphin newest releases, it result total unplayable using dx 11 and open gl in Hyrule field and it is slower than dx 9 practically everywhere.
Using version 4.0.2 and dx9 backend, the game is very playable, ZTP hack is checked , and in Hyrule field i've got 20- 25 fps, and fps during all other parts.
But if I choose HLE emulation even in Hyrule field I get 30 fps!
The only notable difference I see using DX 11 is the map that is clearer and more defined than Dx9.
This is my specs:
i5 2500 K @ 4,3 - Nvidia GTX 470 , 8 GB Ram Corsair 1600, Windows 8.1 x64
Learn to read please.
A hack was removed from the game at some point. Seriously, if you had checked the post right above yours, you'd see a solution that is better than the old hack!
But I'd like to see if the hack would still provide a speedup which this AR codes

Also, I think this AR codes + 4.0 would be nice

Hyrule field is the final boss of Dolphin, once we fix that then it's smooth sailing, until another problem.
The final boss is zfreeze.
I forgot to check it on the Patches tab...silly me. Now I get pull FPS even with LLE. Thanks skid!
Not working for me. Tried inputting the code for the NTSC-U version (RZDE01) into that ini in the Gameconfig folder, with the patch checked, and the game won't start.
Should be the correct version. Latest dolphin build. What am I doing wrong? The game starts with the patch unchecked. Am I editing the wrong ini file?
Edit: Most notably, I get a "poke z not implemented" error when starting, and then just a black screen with 0 FPS.