umm,He try to show us that there're so many of "Texture Environment " to compute.If we cut it off there will be speed up.
so the way to compute geometry maybe need to re-think to reduce the use of "Texture Environment " or re-check if it buggy somewhere for Hyrule case.
(04-25-2010, 05:43 PM)Xtreme2damax Wrote: [ -> ]I also believe the GPU emulation needs a redesign, Skid is already going in the right direction regarding this.
I am focusing on the FIFO which is upstream of this stuff in the patch. The FIFO work I am doing would make Dolphin more compatible and accurate. It is unlikely to speed up the emulator (though that cannot be ruled out yet). Also, I have hit a roadblock so progress has stalled, hopefully not stopped.
Any work or discoveries in speeding up this area is welcomed. I am not the best person to analyse this patch as the texenv is not my area of expertise. Rodolfoosvaldobogado would probably be better able to make a judgement call or give more ideas on this one.
DAMN nice build!
jumping from 20 FPS to 30(fullspeed) in hyrule field! using an E8400 @ 4ghz. i did not see any glitches or something.
![[Image: zeldatpsnk.jpg]](http://img190.imageshack.us/img190/4980/zeldatpsnk.jpg)
My profile says "Li" instead of "Link", but nice speedup

Aww, come on, can any1 make a 32bit build??? It would be awesome.
(04-28-2010, 12:29 AM)jakeslogan Wrote: [ -> ]Aww, come on, can any1 make a 32bit build??? It would be awesome.
Original Post now updated with both x32 & X64 Builds

(04-28-2010, 12:39 AM)shortzi Wrote: [ -> ]Original Post now updated with both x32 & X64 Builds 
Thank you for making the 32bit version.
Yay, it's really give me nice boost, from 8-9FPS to 14-15FPS in Hyrule field (CPU E2180@2.6ghz), enough for me to star my bug hunting. BTW, I notice some missing warp marks on the map.
Dolphin RC2.0
Dolphin r5413-X32
![[Image: TP2.jpg]](http://i160.photobucket.com/albums/t195/jakeslogan/TP2.jpg)
No luck for me, vps stay the same (hovering about 50-55)
Thanks for posting the build though, I'll see if I miss some config.

It probably has a speedup since not as many textures are being rendered in the environment and flushed. As soon as you add that +32 at the end of BPMEM_TEV_COLOR_ENV to fix the textures, Hyrule Field becomes just as slow as without the patch.